New branch 'private/moggi/extract-shaders' available with the following commits: commit fb8b9d2b6116ca9e0726f6e844d36cf8cc1ab35f Author: Markus Mohrhard <markus.mohrh...@collabora.co.uk> Date: Mon Jan 27 05:52:36 2014 +0100
extract shaders into external files This has some benefits: * we can change shaders during runtime * we can use shader specific preprocessor directives * makes the source file cleaner The patch is missing the packaging bits Change-Id: I834d3405a292614ecec855bbb7cbaf2191b3d107 commit e5786c467a7c30706a3a983c874ab6fcc8756597 Author: Peilin <pei...@multicorewareinc.com> Date: Thu Jan 23 02:49:10 2014 +0100 add Symbol2D rendering Change-Id: Ic294ffc4bc675495fe83ac182dbebbba7245c7b9 _______________________________________________ Libreoffice-commits mailing list libreoffice-comm...@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/libreoffice-commits