sw/source/ui/uiview/viewdlg.cxx |    7 -------
 1 file changed, 7 deletions(-)
New commits:
commit 3f150d2601a5eaec579816bc30a19fc4a446d571
Author: Takeshi Abe <t...@fixedpoint.jp>
Date:   Mon Jan 20 10:24:24 2014 +0900

    Remove dead code
    
    pDialog was always 0
    
    Change-Id: I0874755d5b01bb3ccf6a3acb8dfdafdea78c31ee

diff --git a/sw/source/ui/uiview/viewdlg.cxx b/sw/source/ui/uiview/viewdlg.cxx
index cc9a2b6..3923068 100644
--- a/sw/source/ui/uiview/viewdlg.cxx
+++ b/sw/source/ui/uiview/viewdlg.cxx
@@ -35,7 +35,6 @@
 
 void SwView::ExecDlg(SfxRequest &rReq)
 {
-    ModalDialog *pDialog = 0;
     // Thus, from the basic no dialogues for background views are called:
     const SfxPoolItem* pItem = 0;
     const SfxItemSet* pArgs = rReq.GetArgs();
@@ -71,12 +70,6 @@ void SwView::ExecDlg(SfxRequest &rReq)
             OSL_ENSURE(!this, "wrong dispatcher");
             return;
     }
-
-    if( pDialog )
-    {
-        pDialog->Execute();
-        delete pDialog;
-    }
 }
 
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