chart2/source/view/main/OpenGLRender.cxx | 87 +++++++------------------------ chart2/source/view/main/OpenGLRender.hxx | 16 ++--- 2 files changed, 27 insertions(+), 76 deletions(-)
New commits: commit e92af2401fa245506094fcdcab7bb51d23486b18 Author: Markus Mohrhard <markus.mohrh...@collabora.co.uk> Date: Sun Jan 12 15:58:48 2014 +0100 formatting Change-Id: I3806d3b74e850812ccb24dea0580759529c154cc diff --git a/chart2/source/view/main/OpenGLRender.hxx b/chart2/source/view/main/OpenGLRender.hxx index 8b15dbf..41fa81e 100644 --- a/chart2/source/view/main/OpenGLRender.hxx +++ b/chart2/source/view/main/OpenGLRender.hxx @@ -272,9 +272,9 @@ private: GLint m_iSamples; glm::vec4 m_2DColor; - GLuint m_frameBufferMS; - GLuint m_renderBufferColorMS; - GLuint m_renderBufferDepthMS; + GLuint m_frameBufferMS; + GLuint m_renderBufferColorMS; + GLuint m_renderBufferDepthMS; float m_fPicRight; commit cbfd328632995eb67813151bfb28e47002e1fe8e Author: Markus Mohrhard <markus.mohrh...@collabora.co.uk> Date: Sun Jan 12 15:57:38 2014 +0100 remove unused variable Change-Id: Ia563d4628e322bfde82ccca02b107c5e954a0205 diff --git a/chart2/source/view/main/OpenGLRender.cxx b/chart2/source/view/main/OpenGLRender.cxx index 3640451..99cb450 100644 --- a/chart2/source/view/main/OpenGLRender.cxx +++ b/chart2/source/view/main/OpenGLRender.cxx @@ -874,7 +874,6 @@ OpenGLRender::OpenGLRender(uno::Reference< drawing::XShape > xTarget): m_TranslationMatrix(glm::translate(m_Model, glm::vec3(0.0f, 0.0f, 0.0f))), m_RotationMatrix(glm::eulerAngleYXZ(0.0f, 0.0f, 0.0f)), m_ScaleMatrix(glm::scale(m_Model, glm::vec3(1.0f, 1.0f, 1.0f))), - m_Line2DProID(0), // TODO: moggi: why is it unused? m_Line2DColor(glm::vec4(1.0, 0.0, 0.0, 1.0)), m_TextureObj(0), m_FboID(0), diff --git a/chart2/source/view/main/OpenGLRender.hxx b/chart2/source/view/main/OpenGLRender.hxx index b7aae83..8b15dbf 100644 --- a/chart2/source/view/main/OpenGLRender.hxx +++ b/chart2/source/view/main/OpenGLRender.hxx @@ -213,8 +213,6 @@ private: GLint m_RenderProID; - GLint m_Line2DProID; - glm::vec4 m_Line2DColor; GLuint m_VertexBuffer; commit 72dd2a8a39298944b89eaf77da50c2e11fe54b90 Author: Markus Mohrhard <markus.mohrh...@collabora.co.uk> Date: Sun Jan 12 15:53:56 2014 +0100 we are rendering to FBO so no need for two objects Change-Id: I6a900244160c974feefb45ecb41d581050e955e2 diff --git a/chart2/source/view/main/OpenGLRender.cxx b/chart2/source/view/main/OpenGLRender.cxx index ff6b6b6..3640451 100644 --- a/chart2/source/view/main/OpenGLRender.cxx +++ b/chart2/source/view/main/OpenGLRender.cxx @@ -619,7 +619,7 @@ void OpenGLRender::prepareToRender() glClearDepth(1.0f); // Clear the screen glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - if ((!m_FboID[0]) || (!m_FboID[1])) + if (!m_FboID) { // create a texture object CreateTextureObj(m_iWidth, m_iHeight); @@ -639,7 +639,7 @@ void OpenGLRender::prepareToRender() } else { - glBindFramebuffer(GL_FRAMEBUFFER, m_FboID[m_iFboIdx % 2]); + glBindFramebuffer(GL_FRAMEBUFFER, m_FboID); } // Clear the screen @@ -658,7 +658,7 @@ void OpenGLRender::renderToBitmap() { SAL_INFO("chart2.opengl", "The frame buffer status is not complete!"); } - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FboID[m_iFboIdx % 2]); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FboID); status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { @@ -667,12 +667,12 @@ void OpenGLRender::renderToBitmap() glBlitFramebuffer(0, 0 ,m_iWidth, m_iHeight, 0, 0,m_iWidth ,m_iHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR); glBindFramebuffer(GL_READ_FRAMEBUFFER,0); glBindFramebuffer(GL_DRAW_FRAMEBUFFER,0); - glBindFramebuffer(GL_FRAMEBUFFER, m_FboID[m_iFboIdx % 2]); + glBindFramebuffer(GL_FRAMEBUFFER, m_FboID); } #if RENDER_TO_FILE char fileName[256] = {0}; - sprintf(fileName, "D:\\shaderout_%d_%d_%d.bmp", m_iWidth, m_iHeight, m_iFboIdx); + sprintf(fileName, "D:\\shaderout_%d_%d.bmp", m_iWidth, m_iHeight); sal_uInt8 *buf = (sal_uInt8 *)malloc(m_iWidth * m_iHeight * 3 + BMP_HEADER_LEN); CreateBMPHeader(buf, m_iWidth, m_iHeight); glReadPixels(0, 0, m_iWidth, m_iHeight, GL_BGR, GL_UNSIGNED_BYTE, buf + BMP_HEADER_LEN); @@ -695,8 +695,6 @@ void OpenGLRender::renderToBitmap() unx::glXSwapBuffers(glWin.dpy, glWin.win); #endif glFlush(); - m_iFboIdx++; - } int OpenGLRender::RenderTexture2FBO(GLuint TexID) @@ -785,18 +783,8 @@ int OpenGLRender::RenderTexture(GLuint TexID) int OpenGLRender::CreateTextureObj(int width, int height) { - glGenTextures(1, &m_TextureObj[0]); - glBindTexture(GL_TEXTURE_2D, m_TextureObj[0]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); - CHECK_GL_ERROR(); - glBindTexture(GL_TEXTURE_2D, 0); - - glGenTextures(1, &m_TextureObj[1]); - glBindTexture(GL_TEXTURE_2D, m_TextureObj[1]); + glGenTextures(1, &m_TextureObj); + glBindTexture(GL_TEXTURE_2D, m_TextureObj); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); @@ -809,18 +797,9 @@ int OpenGLRender::CreateTextureObj(int width, int height) int OpenGLRender::CreateRenderObj(int width, int height) { - glGenRenderbuffers(1, &m_RboID[0]); + glGenRenderbuffers(1, &m_RboID); CHECK_GL_ERROR(); - glBindRenderbuffer(GL_RENDERBUFFER, m_RboID[0]); - CHECK_GL_ERROR(); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height); - CHECK_GL_ERROR(); - glBindRenderbuffer(GL_RENDERBUFFER, 0); - CHECK_GL_ERROR(); - - glGenRenderbuffers(1, &m_RboID[1]); - CHECK_GL_ERROR(); - glBindRenderbuffer(GL_RENDERBUFFER, m_RboID[1]); + glBindRenderbuffer(GL_RENDERBUFFER, m_RboID); CHECK_GL_ERROR(); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height); CHECK_GL_ERROR(); @@ -842,32 +821,17 @@ int OpenGLRender::CreateFrameBufferObj() { GLenum status; // create a framebuffer object, you need to delete them when program exits. - glGenFramebuffers(1, &m_FboID[0]); - CHECK_GL_FRAME_BUFFER_STATUS(); - glBindFramebuffer(GL_FRAMEBUFFER, m_FboID[0]); - glBindTexture(GL_TEXTURE_2D, m_TextureObj[0]); - // attach a texture to FBO color attachement point - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TextureObj[0], 0); - CHECK_GL_FRAME_BUFFER_STATUS(); - glBindTexture(GL_TEXTURE_2D, 0); - // attach a renderbuffer to depth attachment point - glBindRenderbuffer(GL_RENDERBUFFER, m_RboID[0]); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_RboID[0]); - CHECK_GL_FRAME_BUFFER_STATUS(); - glBindRenderbuffer(GL_RENDERBUFFER, 0); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - - glGenFramebuffers(1, &m_FboID[1]); + glGenFramebuffers(1, &m_FboID); CHECK_GL_FRAME_BUFFER_STATUS(); - glBindFramebuffer(GL_FRAMEBUFFER, m_FboID[1]); - glBindTexture(GL_TEXTURE_2D, m_TextureObj[1]); + glBindFramebuffer(GL_FRAMEBUFFER, m_FboID); + glBindTexture(GL_TEXTURE_2D, m_TextureObj); // attach a texture to FBO color attachement point - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TextureObj[1], 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TextureObj, 0); CHECK_GL_FRAME_BUFFER_STATUS(); glBindTexture(GL_TEXTURE_2D, 0); // attach a renderbuffer to depth attachment point - glBindRenderbuffer(GL_RENDERBUFFER, m_RboID[1]); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_RboID[1]); + glBindRenderbuffer(GL_RENDERBUFFER, m_RboID); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_RboID); CHECK_GL_FRAME_BUFFER_STATUS(); glBindRenderbuffer(GL_RENDERBUFFER, 0); glBindFramebuffer(GL_FRAMEBUFFER, 0); @@ -883,12 +847,9 @@ void OpenGLRender::Release() glDeleteBuffers(1, &m_RenderVertexBuf); glDeleteBuffers(1, &m_RenderTexCoordBuf); glDeleteProgram(m_RenderProID); - glDeleteFramebuffers(1, &m_FboID[0]); - glDeleteFramebuffers(1, &m_FboID[1]); - glDeleteTextures(1, &m_TextureObj[0]); - glDeleteTextures(1, &m_TextureObj[1]); - glDeleteRenderbuffers(1, &m_RboID[0]); - glDeleteRenderbuffers(1, &m_RboID[1]); + glDeleteFramebuffers(1, &m_FboID); + glDeleteTextures(1, &m_TextureObj); + glDeleteRenderbuffers(1, &m_RboID); #if defined( WNT ) wglMakeCurrent(NULL, NULL); if (!m_iExternRC) @@ -915,9 +876,11 @@ OpenGLRender::OpenGLRender(uno::Reference< drawing::XShape > xTarget): m_ScaleMatrix(glm::scale(m_Model, glm::vec3(1.0f, 1.0f, 1.0f))), m_Line2DProID(0), // TODO: moggi: why is it unused? m_Line2DColor(glm::vec4(1.0, 0.0, 0.0, 1.0)), + m_TextureObj(0), + m_FboID(0), + m_RboID(0), m_iWidth(0), m_iHeight(0), - m_iFboIdx(0), m_fLineAlpha(1.0), mxRenderTarget(xTarget), mbArbMultisampleSupported(false), @@ -931,13 +894,6 @@ OpenGLRender::OpenGLRender(uno::Reference< drawing::XShape > xTarget): memset(&m_TextInfo, 0, sizeof(TextInfo)); memset(&m_RectangleList, 0, sizeof(RectanglePointList)); - m_iFboIdx = 0; - m_FboID[0] = 0; - m_FboID[1] = 0; - m_TextureObj[0] = 0; - m_TextureObj[1] = 0; - m_RboID[0] = 0; - m_RboID[1] = 0; m_iArbMultisampleFormat = 0; //TODO: moggi: use STL diff --git a/chart2/source/view/main/OpenGLRender.hxx b/chart2/source/view/main/OpenGLRender.hxx index 8368fbc..b7aae83 100644 --- a/chart2/source/view/main/OpenGLRender.hxx +++ b/chart2/source/view/main/OpenGLRender.hxx @@ -243,11 +243,11 @@ private: GLuint m_RenderTexCoordBuf; - GLuint m_TextureObj[2]; + GLuint m_TextureObj; - GLuint m_FboID[2]; + GLuint m_FboID; - GLuint m_RboID[2]; + GLuint m_RboID; int m_iWidth; @@ -261,8 +261,6 @@ private: Line2DPointList m_Line2DPointList; - int m_iFboIdx; - float m_fLineWidth; float m_fLineAlpha; _______________________________________________ Libreoffice-commits mailing list libreoffice-comm...@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/libreoffice-commits