sw/source/core/layout/paintfrm.cxx |    2 +-
 sw/source/ui/inc/uitool.hxx        |    4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

New commits:
commit ea4740c83285fb23ab351257582505aa676e01a3
Author: Zolnai Tamás <zolnaitamas2...@gmail.com>
Date:   Sun Oct 6 21:08:04 2013 +0200

    @param[in|out] -> @param[in,out]
    
    Change-Id: I585ca1450c22b77a03d0408fb5848be0838253da

diff --git a/sw/source/core/layout/paintfrm.cxx 
b/sw/source/core/layout/paintfrm.cxx
index 14f71e3..d9d38d7 100644
--- a/sw/source/core/layout/paintfrm.cxx
+++ b/sw/source/core/layout/paintfrm.cxx
@@ -4231,7 +4231,7 @@ void SwTabFrm::Paint(SwRect const& rRect, SwPrintData 
const*const) const
  * Paint border shadow.
  *
  * @param[in]       rRect       aligned rect to clip the result
- * @param[in|out]   rOutRect    full painting area as input
+ * @param[in,out]   rOutRect    full painting area as input
  *                              painting area reduced by shadow space for 
border and background as output
  * @param[in]       rShadow     includes shadow attributes
  * @param[in]       bDrawFullShadowRectangle    paint full rect of shadow
diff --git a/sw/source/ui/inc/uitool.hxx b/sw/source/ui/inc/uitool.hxx
index ecf1783..f4a0484 100644
--- a/sw/source/ui/inc/uitool.hxx
+++ b/sw/source/ui/inc/uitool.hxx
@@ -49,7 +49,7 @@ SW_DLLPUBLIC void PrepareBoxInfo(SfxItemSet& rSet, const 
SwWrtShell& rSh);
 /**
  * Convert character specific attributes to general ones used by tab pages.
  *
- * @param[in|out]   rSet    the set in which character attributes are stored
+ * @param[in,out]   rSet    the set in which character attributes are stored
  * @param[in]       nMode   specify the dialog which will be called after 
conversion
 **/
 SW_DLLPUBLIC void ConvertAttrCharToGen(SfxItemSet& rSet, const sal_uInt8 
nMode);
@@ -58,7 +58,7 @@ SW_DLLPUBLIC void ConvertAttrCharToGen(SfxItemSet& rSet, 
const sal_uInt8 nMode);
  * Convert general attributes to the corresponding character attributes.
  * This method is used after executed a character dialog.
  *
- * @param[in|out]   rSet    the set in which character attributes are stored
+ * @param[in,out]   rSet    the set in which character attributes are stored
  * @param[in]       nMode   specify the dialog which was called before
 **/
 SW_DLLPUBLIC void ConvertAttrGenToChar(SfxItemSet& rSet, const sal_uInt8 
nMode);
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