slideshow/source/engine/box2dtools.cxx |   37 ++++++++++++++-------------------
 1 file changed, 16 insertions(+), 21 deletions(-)

New commits:
commit 667f1012ffd896d0ed04641e359395643486bacb
Author:     Xisco Fauli <xiscofa...@libreoffice.org>
AuthorDate: Tue Apr 8 14:44:04 2025 +0200
Commit:     Xisco Fauli <xiscofa...@libreoffice.org>
CommitDate: Tue Apr 8 15:49:09 2025 +0200

    slideshow: simplify a bit more
    
    Change-Id: I0a59e0618f4a7993a7fcbb52c6114c437d48141a
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/183847
    Reviewed-by: Xisco Fauli <xiscofa...@libreoffice.org>
    Tested-by: Jenkins

diff --git a/slideshow/source/engine/box2dtools.cxx 
b/slideshow/source/engine/box2dtools.cxx
index a71d0ad9e1f9..c07921fc0162 100644
--- a/slideshow/source/engine/box2dtools.cxx
+++ b/slideshow/source/engine/box2dtools.cxx
@@ -25,7 +25,9 @@
 #include <utility>
 
 #define BOX2D_SLIDE_SIZE_IN_METERS 100.00f
-constexpr double fDefaultStaticBodyBounciness(0.1);
+constexpr float fDefaultStaticBodyBounciness(0.1f);
+constexpr float fDefaultStaticDensity(1.0f);
+constexpr float fDefaultStaticFriction(0.3f);
 
 namespace box2d::utils
 {
@@ -80,8 +82,7 @@ b2Vec2 convertB2DPointToBox2DVec2(const basegfx::B2DPoint& 
aPoint, const double
 
 // expects rTriangleVector to have coordinates relative to the shape's 
bounding box center
 void addTriangleVectorToBody(const basegfx::triangulator::B2DTriangleVector& 
rTriangleVector,
-                             b2Body* aBody, const float fDensity, const float 
fFriction,
-                             const float fRestitution, const double 
fScaleFactor)
+                             b2Body* aBody, const double fScaleFactor)
 {
     for (const basegfx::triangulator::B2DTriangle& aTriangle : rTriangleVector)
     {
@@ -102,17 +103,17 @@ void addTriangleVectorToBody(const 
basegfx::triangulator::B2DTriangleVector& rTr
             // create a fixture that represents the triangle
             aPolygonShape.Set(aTriangleVertices, 3);
             aFixture.shape = &aPolygonShape;
-            aFixture.density = fDensity;
-            aFixture.friction = fFriction;
-            aFixture.restitution = fRestitution;
+            aFixture.density = fDefaultStaticDensity;
+            aFixture.friction = fDefaultStaticFriction;
+            aFixture.restitution = fDefaultStaticBodyBounciness;
             aBody->CreateFixture(&aFixture);
         }
     }
 }
 
 // expects rPolygon to have coordinates relative to it's center
-void addEdgeShapeToBody(const basegfx::B2DPolygon& rPolygon, b2Body* aBody, 
const float fDensity,
-                        const float fFriction, const float fRestitution, const 
double fScaleFactor)
+void addEdgeShapeToBody(const basegfx::B2DPolygon& rPolygon, b2Body* aBody,
+                        const double fScaleFactor)
 {
     // make sure there's no bezier curves on the polygon
     assert(!rPolygon.areControlPointsUsed());
@@ -184,9 +185,9 @@ void addEdgeShapeToBody(const basegfx::B2DPolygon& 
rPolygon, b2Body* aBody, cons
             // create a quadrilateral shaped fixture to represent the edge
             aPolygonShape.Set(aQuadrilateralVertices, 4);
             aFixture.shape = &aPolygonShape;
-            aFixture.density = fDensity;
-            aFixture.friction = fFriction;
-            aFixture.restitution = fRestitution;
+            aFixture.density = fDefaultStaticDensity;
+            aFixture.friction = fDefaultStaticFriction;
+            aFixture.restitution = fDefaultStaticBodyBounciness;
             aBody->CreateFixture(&aFixture);
 
             // prepare the quadrilateral edge for next connection
@@ -197,12 +198,11 @@ void addEdgeShapeToBody(const basegfx::B2DPolygon& 
rPolygon, b2Body* aBody, cons
 }
 
 void addEdgeShapeToBody(const basegfx::B2DPolyPolygon& rPolyPolygon, b2Body* 
aBody,
-                        const float fDensity, const float fFriction, const 
float fRestitution,
                         const double fScaleFactor)
 {
     for (const basegfx::B2DPolygon& rPolygon : rPolyPolygon)
     {
-        addEdgeShapeToBody(rPolygon, aBody, fDensity, fFriction, fRestitution, 
fScaleFactor);
+        addEdgeShapeToBody(rPolygon, aBody, fScaleFactor);
     }
 }
 }
@@ -648,8 +648,6 @@ Box2DBodySharedPtr makeBodyStatic(const Box2DBodySharedPtr& 
pBox2DBody)
 
 Box2DBodySharedPtr box2DWorld::createStaticBody(const 
slideshow::internal::ShapeSharedPtr& rShape)
 {
-    const float fDensity = 1.0f;
-    const float fFriction = 0.3f;
     ::basegfx::B2DRectangle aShapeBounds = rShape->getBounds();
 
     b2BodyDef aBodyDef;
@@ -719,17 +717,14 @@ Box2DBodySharedPtr box2DWorld::createStaticBody(const 
slideshow::internal::Shape
             }
             else // otherwise it will be an edge representation (example: 
smile line of the smiley shape)
             {
-                addEdgeShapeToBody(rPolygon, pBody.get(), fDensity, fFriction,
-                                   
static_cast<float>(fDefaultStaticBodyBounciness), mfScaleFactor);
+                addEdgeShapeToBody(rPolygon, pBody.get(), mfScaleFactor);
             }
         }
-        addTriangleVectorToBody(aTriangleVector, pBody.get(), fDensity, 
fFriction,
-                                
static_cast<float>(fDefaultStaticBodyBounciness), mfScaleFactor);
+        addTriangleVectorToBody(aTriangleVector, pBody.get(), mfScaleFactor);
     }
     else
     {
-        addEdgeShapeToBody(aPolyPolygon, pBody.get(), fDensity, fFriction,
-                           static_cast<float>(fDefaultStaticBodyBounciness), 
mfScaleFactor);
+        addEdgeShapeToBody(aPolyPolygon, pBody.get(), mfScaleFactor);
     }
 
     return std::make_shared<box2DBody>(pBody, mfScaleFactor);

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