vcl/source/animate/Animation.cxx | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-)
New commits: commit e4f7dd75937e9f7eaf92c7e9e244a03a3f17f48d Author: Christopher Sherlock <chris.sherloc...@gmail.com> AuthorDate: Sun Feb 23 14:49:19 2025 +1100 Commit: Tomaž Vajngerl <qui...@gmail.com> CommitDate: Thu Feb 27 02:40:33 2025 +0100 vcl: simplify Animation::Invert() Regardless of whether all the frames are inverted, the animation bitmap will always be inverted. Thus, we can invert the bitmap first, and then start inverting all the frames. This simplifies matters because we can just exit the function with a false return if the invert fails on any animation frame. Secondly, this allows us to convert to a for range loop. Change-Id: Ifa8152e9903bfc53634b67c8933b50915e7a194f Reviewed-on: https://gerrit.libreoffice.org/c/core/+/182050 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <qui...@gmail.com> diff --git a/vcl/source/animate/Animation.cxx b/vcl/source/animate/Animation.cxx index f9738f10ff08..772a7d70526b 100644 --- a/vcl/source/animate/Animation.cxx +++ b/vcl/source/animate/Animation.cxx @@ -495,16 +495,15 @@ bool Animation::Invert() if (IsInAnimation() || maFrames.empty()) return false; - bool bRet = true; + maBitmapEx.Invert(); - for (size_t i = 0, n = maFrames.size(); (i < n) && bRet; ++i) + for (auto& pFrame : maFrames) { - bRet = maFrames[i]->maBitmapEx.Invert(); + if (!pFrame->maBitmapEx.Invert()) + return false; } - maBitmapEx.Invert(); - - return bRet; + return true; } void Animation::Mirror(BmpMirrorFlags nMirrorFlags)