svx/source/engine3d/scene3d.cxx |    5 -----
 1 file changed, 5 deletions(-)

New commits:
commit e5f565b51a9f03df1ec5968f8b1a7787f00c82c3
Author:     Noel Grandin <noel.gran...@collabora.co.uk>
AuthorDate: Tue Feb 4 09:30:06 2025 +0200
Commit:     Noel Grandin <noel.gran...@collabora.co.uk>
CommitDate: Tue Feb 4 10:31:19 2025 +0100

    no need to mess with x87
    
    this is tryly ancient cruft
    
    Change-Id: I285d81375644bba061586a9f601fe7db54f08af3
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/181084
    Tested-by: Jenkins
    Reviewed-by: Noel Grandin <noel.gran...@collabora.co.uk>

diff --git a/svx/source/engine3d/scene3d.cxx b/svx/source/engine3d/scene3d.cxx
index ee9cad6365a8..b3036d8e18c9 100644
--- a/svx/source/engine3d/scene3d.cxx
+++ b/svx/source/engine3d/scene3d.cxx
@@ -208,11 +208,6 @@ E3dScene::E3dScene(SdrModel& rSdrModel, E3dScene const & 
rSource)
 
 void E3dScene::SetDefaultAttributes()
 {
-    // For WIN95/NT turn off the FP-Exceptions
-#if defined(_WIN32)
-    _control87( _MCW_EM, _MCW_EM );
-#endif
-
     // Set defaults
     m_aCamera.SetViewWindow(-2, -2, 4, 4);
     m_aCameraSet.SetDeviceRectangle(-2, 2, -2, 2);

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