svx/source/sdr/primitive2d/sdrattributecreator.cxx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
New commits: commit b566dab48c1448dbc5442b30396e9f6c482f2408 Author: Balazs Varga <balazs.varga.ext...@allotropia.de> AuthorDate: Thu Sep 26 12:15:46 2024 +0200 Commit: Balazs Varga <balazs.varga.ext...@allotropia.de> CommitDate: Sun Sep 29 19:58:08 2024 +0200 Related: tdf#161826 - A bit more accurate Glow effect for texts in shapes With a more accurate exponentiation function the text glow effect, maybe can be more accurate comaparing to the MSO. follow-up commit: 3eac847927a0cdfa40c3fea38c473ed2ad7faecc and 5bb5a7ea60c4496d7ad21ad81a0f37f6f5fd2288 Change-Id: I82d6fae0564b8d9f5b519408b54a0937a674c643 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/173980 Tested-by: Jenkins Reviewed-by: Balazs Varga <balazs.varga.ext...@allotropia.de> diff --git a/svx/source/sdr/primitive2d/sdrattributecreator.cxx b/svx/source/sdr/primitive2d/sdrattributecreator.cxx index f1628354283d..bf6cdb7c4571 100644 --- a/svx/source/sdr/primitive2d/sdrattributecreator.cxx +++ b/svx/source/sdr/primitive2d/sdrattributecreator.cxx @@ -246,10 +246,10 @@ namespace drawinglayer if (nFontSize) { - // Rendering_glow_size = Original_glow_size / (154.39 * FontSize ^ -0,621) + // Rendering_glow_size = Original_glow_size / (154.39 * FontSize ^ -0,575) // This is an approximate calculation similar to MSO text glow size which is // depending on font size - nRadius = nTextRadius / (154.39 * pow(nFontSize, -0.621)); + nRadius = nTextRadius / (154.39 * pow(nFontSize, -0.575)); nTextRadius = std::round(nRadius); }