drawinglayer/source/primitive2d/graphicprimitive2d.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
New commits: commit 49b3245b3e53ccee250e62df69b257abdec4b439 Author: Andrea Gelmini <andrea.gelm...@gelma.net> AuthorDate: Thu Jul 11 13:44:29 2024 +0200 Commit: Andrea Gelmini <andrea.gelm...@gelma.net> CommitDate: Thu Jul 18 19:22:21 2024 +0200 Fix typo Change-Id: Iedb3495fe6cdbcdea9f6a60c004b518665ef4b76 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/170375 Tested-by: Jenkins Reviewed-by: Andrea Gelmini <andrea.gelm...@gelma.net> diff --git a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx index 2c97c809f4ff..7d9f4233160b 100644 --- a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx @@ -81,7 +81,7 @@ GraphicPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D&) co // I have now added buffering BColorModifierStack-adapted Bitmaps, // see BitmapEx::ModifyBitmapEx, thus the primitive case is fast now. // It buffers the adapted bitmap and at that the SDPRs can then buffer - // the system-dependent represetation. + // the system-dependent representation. // I keep the code below (adding a static switch). It modifies the // Graphic and is a reliable fallback - just in case. Remember that // it does *not* buffer and has to modify again at each re-use...