drawinglayer/source/primitive2d/graphicprimitive2d.cxx |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

New commits:
commit 49b3245b3e53ccee250e62df69b257abdec4b439
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Thu Jul 11 13:44:29 2024 +0200
Commit:     Andrea Gelmini <andrea.gelm...@gelma.net>
CommitDate: Thu Jul 18 19:22:21 2024 +0200

    Fix typo
    
    Change-Id: Iedb3495fe6cdbcdea9f6a60c004b518665ef4b76
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/170375
    Tested-by: Jenkins
    Reviewed-by: Andrea Gelmini <andrea.gelm...@gelma.net>

diff --git a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx 
b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx
index 2c97c809f4ff..7d9f4233160b 100644
--- a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx
@@ -81,7 +81,7 @@ GraphicPrimitive2D::create2DDecomposition(const 
geometry::ViewInformation2D&) co
     // I have now added buffering BColorModifierStack-adapted Bitmaps,
     // see BitmapEx::ModifyBitmapEx, thus the primitive case is fast now.
     // It buffers the adapted bitmap and at that the SDPRs can then buffer
-    // the system-dependent represetation.
+    // the system-dependent representation.
     // I keep the code below (adding a static switch). It modifies the
     // Graphic and is a reliable fallback - just in case. Remember that
     // it does *not* buffer and has to modify again at each re-use...

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