sc/source/ui/app/transobj.cxx | 31 +++++++++++++++++++++++++++++-- 1 file changed, 29 insertions(+), 2 deletions(-)
New commits: commit b11c9b5f205907390ef210ae3c1f9f54fee84820 Author: Patrick Luby <guibmac...@gmail.com> AuthorDate: Sat May 4 19:58:03 2024 -0400 Commit: Noel Grandin <noel.gran...@collabora.co.uk> CommitDate: Tue May 7 08:47:20 2024 +0200 tdf#160855 fix crash due to Skia's internal maximum pixel limit Somewhere in the tens of thousands of selected fill cells, the size of the VirtualDevice exceeds 1 GB of pixels. But Skia, at least on macOS, will fail to create a surface. Even if there is ample free memory, Skia/Raster will fail. The second problem is that even if you disable Skia, the crash is just delayed when a BitmapEx is created from the VirtualDevice and malloc() fails. Since this data flavor really triggers one or more system memory limits, lower the resolution of the bitmap by keeping the VirtualDevice pixel size within an arbitrary number of pixels. Note: the artibrary "maximum number of pixels" limit that that Skia can handle may need to be raised or lowered for platforms other than macOS. Change-Id: Ie087f2db152470aa70521fbe5fe6c7cedd8504af Reviewed-on: https://gerrit.libreoffice.org/c/core/+/167145 Reviewed-by: Noel Grandin <noel.gran...@collabora.co.uk> Tested-by: Jenkins Reviewed-by: Patrick Luby <guibomac...@gmail.com> (cherry picked from commit 8d9f54165d28d83092667b7bfcd0ee48ade54c87) Reviewed-on: https://gerrit.libreoffice.org/c/core/+/167215 diff --git a/sc/source/ui/app/transobj.cxx b/sc/source/ui/app/transobj.cxx index 5f0599c888b3..e5ed3b1afe2a 100644 --- a/sc/source/ui/app/transobj.cxx +++ b/sc/source/ui/app/transobj.cxx @@ -405,11 +405,38 @@ bool ScTransferObj::GetData( const datatransfer::DataFlavor& rFlavor, const OUSt aReducedBlock.aEnd.Col(), aReducedBlock.aEnd.Row(), aReducedBlock.aStart.Tab() ); ScopedVclPtrInstance< VirtualDevice > pVirtDev; - pVirtDev->SetOutputSizePixel(pVirtDev->LogicToPixel(aMMRect.GetSize(), MapMode(MapUnit::Map100thMM))); + + // tdf#160855 fix crash due to Skia's internal maximum pixel limit + // Somewhere in the tens of thousands of selected fill cells, + // the size of the VirtualDevice exceeds 1 GB of pixels. But + // Skia, at least on macOS, will fail to create a surface. + // Even if there is ample free memory, Skia/Raster will fail. + // The second problem is that even if you disable Skia, the + // crash is just delayed when a BitmapEx is created from the + // VirtualDevice and malloc() fails. + // Since this data flavor really triggers one or more system + // memory limits, lower the resolution of the bitmap by keeping + // the VirtualDevice pixel size within an arbitrary number of + // pixels. + // Note: the artibrary "maximum number of pixels" limit that + // that Skia can handle may need to be raised or lowered for + // platforms other than macOS. + static constexpr tools::Long nCopyToImageMaxPixels = 8192 * 8192; + Fraction aScale(1.0); + Size aPixelSize = pVirtDev->LogicToPixel(aMMRect.GetSize(), MapMode(MapUnit::Map100thMM)); + tools::Long nPixels(aPixelSize.Width() * aPixelSize.Height()); + if (nPixels < 0 || nPixels > nCopyToImageMaxPixels) + { + aScale = Fraction(nCopyToImageMaxPixels, nPixels); + aPixelSize = pVirtDev->LogicToPixel(aMMRect.GetSize(), MapMode(MapUnit::Map100thMM, Point(), aScale, aScale)); + nPixels = aPixelSize.Width() * aPixelSize.Height(); + } + + pVirtDev->SetOutputSizePixel(aPixelSize); PaintToDev( pVirtDev, *m_pDoc, 1.0, aReducedBlock ); - pVirtDev->SetMapMode( MapMode( MapUnit::MapPixel ) ); + pVirtDev->SetMapMode( MapMode( MapUnit::MapPixel, Point(), aScale, aScale ) ); BitmapEx aBmp = pVirtDev->GetBitmapEx( Point(), pVirtDev->GetOutputSize() ); bOK = SetBitmapEx( aBmp, rFlavor ); }