include/svx/view3d.hxx |   10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

New commits:
commit f3dfd7c0c980d7538830c9f8c65b36a12a25d93a
Author:     Miklos Vajna <vmik...@collabora.com>
AuthorDate: Mon Jan 29 08:08:02 2024 +0100
Commit:     Miklos Vajna <vmik...@collabora.com>
CommitDate: Mon Jan 29 09:46:03 2024 +0100

    svx: prefix members of E3dView
    
    See tdf#94879 for motivation.
    
    Change-Id: I6da24e603eef63420fcf9d64f1d7322116878965
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162679
    Reviewed-by: Miklos Vajna <vmik...@collabora.com>
    Tested-by: Jenkins

diff --git a/include/svx/view3d.hxx b/include/svx/view3d.hxx
index fc7b818f795a..3662f6e32c42 100644
--- a/include/svx/view3d.hxx
+++ b/include/svx/view3d.hxx
@@ -40,8 +40,8 @@ class Impl3DMirrorConstructOverlay;
 
 class SVXCORE_DLLPUBLIC E3dView : public SdrView
 {
-    E3dDefaultAttributes        a3DDefaultAttr;
-    MouseEvent                  aMouseEvent;                    // The 
parameters of the last Events (Mouse, Keyboard)
+    E3dDefaultAttributes        m_a3DDefaultAttr;
+    MouseEvent                  m_aMouseEvent;                    // The 
parameters of the last Events (Mouse, Keyboard)
 
     // Migrate selections
     std::unique_ptr<Impl3DMirrorConstructOverlay> mpMirrorOverlay;
@@ -69,13 +69,13 @@ public:
     virtual void DrawMarkedObj(OutputDevice& rOut) const override;
 
     // Access to the default attributes.
-    E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; }
+    E3dDefaultAttributes& Get3DDefaultAttributes() { return m_a3DDefaultAttr; }
     virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut, SdrHdl* 
pHdl, short nMinMov = -3, SdrDragMethod* pForcedMeth = nullptr) override;
     virtual void CheckPossibilities() override;
 
     // Get/Set Event
-    void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; }
-    const MouseEvent& GetMouseEvent() const { return aMouseEvent; }
+    void SetMouseEvent(const MouseEvent& rNew) { m_aMouseEvent = rNew; }
+    const MouseEvent& GetMouseEvent() const { return m_aMouseEvent; }
 
     // Override getting the model, as we need to supply a Scene together with 
individual 3D Objects.
     virtual std::unique_ptr<SdrModel> CreateMarkedObjModel() const override;

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