It is possible that the model we need is in sw/source/core/inc/swfont.hxx.
Also, sorry for the grammatical error, i meant GrabBag, not a GrabBug.
>Вторник, 29 августа 2023, 13:26 +04:00 от Амин Иргалиев <irgalie...@mail.ru>:
>
>Hi, sorry it took so long to reply, just now we were able to start this task.
>
>We are found how to remove tint from GrabBug, but we still do not quite
>understand where the model can be located, in which we need to add a new
>attribute. As we understand it, you should look in the sw module, but could
>you tell us exactly where to look?
>
>
>>Суббота, 22 июля 2023, 13:48 +04:00 от Tomaž Vajngerl < qui...@gmail.com >:
>>
>>Hi,
>>
>>On Thu, Jul 20, 2023 at 4:53PM владислав тараканов
>>< vladislav.taraka...@bk.ru > wrote:
>>>
>>> Hello
>>>
>>> We, together with irgalie...@mail.ru, want to try adding support for
>>> various text styles (glow, tint, shadow, etc.) in Writer. But we are still
>>> only beginner developers, so we would like to ask where exactly in the code
>>> should we start fixing this problem? We've previously looked at the oox and
>>> sfx2 modules but didn't find anything relevant.
>>
>>Great. There are multiple things you need to do to add a missing
>>feature like this:
>>- extend the model to store the additional data about the feature -
>>for example glow radius (inside sw)
>>- use the new data in the model to influence the rendering (inside sw)
>>- access the new data via UNO if needed (sw, offapi)
>>- add file format support for OOXML - import and export (mainly
>>writerfilter, also oox and sw)
>>- add support for ODF - import and export (sw, xmloff)
>>- extend the UI to manipulate the new data (sw)
>>
>>I would first make it so that you get the data into the model and that
>>it is properly filled when you open an OOXML file and properly saved
>>to an OOXML file when you save the document. Currently we preserve the
>>data of text effects, but we preserve it by putting it into what we
>>call a "GrabBag". This stores the data inside the model, but only for
>>the purpose that it survives a import/export cycle and not to be a
>>proper part of the model. Tests for these things are in [1] but the
>>import is located in [2] and export is located in [3] - so first you
>>have to change those to not use "GrabBag" anymore for the text effects
>>you want to implement (glow for example) and store the data at the
>>same level that the text color, outline or shadow data is already
>>saved. One you have this, then you can look into how to actually
>>render these things (probably very similar to how shadows are already
>>rendered), but first I would make sure that you have properly solved
>>the model part of this.
>>
>>[1] sw/qa/extras/ooxmlexport/ooxmlw14export.cxx
>>[2] writerfilter/source/dmapper/TextEffectsHandler.cxx
>>[3] sw/source/filter/ww8/docxattributeoutput.cxx
>>
>>If you have any questions, don't hesitate to ask.
>>
>>> --
>>> Vladislav Tarakanov
>>
>>Best regards,
>>Tomaž Vajngerl
>
>
>--
>Sincerely,
>Irgaliev Amin
>
--
Sincerely,
Irgaliev Amin