drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx     |    2 +-
 include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

New commits:
commit 8e8353c717629e049aa15cda86bcd9a3ea205e84
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Sat Jan 14 18:48:59 2023 +0100
Commit:     Julien Nabet <serval2...@yahoo.fr>
CommitDate: Sat Jan 14 22:46:09 2023 +0000

    Fix typos and exec bits
    
    Change-Id: Ia23a7b507a8254a5d9143de055c28da9656425fc
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/145515
    Tested-by: Jenkins
    Reviewed-by: Julien Nabet <serval2...@yahoo.fr>

diff --git a/drawinglayer/source/processor2d/SDPRProcessor2dTools.cxx 
b/drawinglayer/source/processor2d/SDPRProcessor2dTools.cxx
old mode 100755
new mode 100644
diff --git a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx 
b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
index 4f7632ece672..e93e1375bc07 100644
--- a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx
@@ -1790,7 +1790,7 @@ void D2DPixelProcessor2D::processFillGraphicPrimitive2D(
     if (aPreparedBitmap.IsEmpty())
     {
         // output needed and Bitmap data empty, so no bitmap data based
-        // tiled rendering is suggested. Use fallback for paint (decompositon)
+        // tiled rendering is suggested. Use fallback for paint (decomposition)
         process(rFillGraphicPrimitive2D);
         return;
     }
diff --git a/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx 
b/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx
index 899851adc84e..d119c8f9c2b9 100644
--- a/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx
@@ -72,7 +72,7 @@ namespace drawinglayer::primitive2d
             /// local decomposition.
             virtual void create2DDecomposition(Primitive2DContainer& 
rContainer, const geometry::ViewInformation2D& rViewInformation) const override;
 
-            // allow this single acessor to change it to set buggered data
+            // allow this single accessor to change it to set buggered data
             friend void drawinglayer::processor2d::setOffsetXYCreatedBitmap(
                 drawinglayer::primitive2d::FillGraphicPrimitive2D&,
                 const BitmapEx&);

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