drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx | 2 +- include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
New commits: commit 8e8353c717629e049aa15cda86bcd9a3ea205e84 Author: Andrea Gelmini <andrea.gelm...@gelma.net> AuthorDate: Sat Jan 14 18:48:59 2023 +0100 Commit: Julien Nabet <serval2...@yahoo.fr> CommitDate: Sat Jan 14 22:46:09 2023 +0000 Fix typos and exec bits Change-Id: Ia23a7b507a8254a5d9143de055c28da9656425fc Reviewed-on: https://gerrit.libreoffice.org/c/core/+/145515 Tested-by: Jenkins Reviewed-by: Julien Nabet <serval2...@yahoo.fr> diff --git a/drawinglayer/source/processor2d/SDPRProcessor2dTools.cxx b/drawinglayer/source/processor2d/SDPRProcessor2dTools.cxx old mode 100755 new mode 100644 diff --git a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx index 4f7632ece672..e93e1375bc07 100644 --- a/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx +++ b/drawinglayer/source/processor2d/d2dpixelprocessor2d.cxx @@ -1790,7 +1790,7 @@ void D2DPixelProcessor2D::processFillGraphicPrimitive2D( if (aPreparedBitmap.IsEmpty()) { // output needed and Bitmap data empty, so no bitmap data based - // tiled rendering is suggested. Use fallback for paint (decompositon) + // tiled rendering is suggested. Use fallback for paint (decomposition) process(rFillGraphicPrimitive2D); return; } diff --git a/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx b/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx index 899851adc84e..d119c8f9c2b9 100644 --- a/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/fillgraphicprimitive2d.hxx @@ -72,7 +72,7 @@ namespace drawinglayer::primitive2d /// local decomposition. virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; - // allow this single acessor to change it to set buggered data + // allow this single accessor to change it to set buggered data friend void drawinglayer::processor2d::setOffsetXYCreatedBitmap( drawinglayer::primitive2d::FillGraphicPrimitive2D&, const BitmapEx&);