svx/source/customshapes/EnhancedCustomShapeFontWork.cxx |    2 +-
 svx/source/sdr/primitive2d/sdrdecompositiontools.cxx    |    2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

New commits:
commit 351c25e9bc882c65746720fe4ada286d39aab1c5
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Mon Jun 20 14:20:15 2022 +0200
Commit:     Julien Nabet <serval2...@yahoo.fr>
CommitDate: Thu Jun 23 12:56:21 2022 +0200

    Fix typo
    
    Change-Id: I0482fc4379beb51495e1450a51a0e28f9b324299
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/136150
    Tested-by: Julien Nabet <serval2...@yahoo.fr>
    Reviewed-by: Julien Nabet <serval2...@yahoo.fr>

diff --git a/svx/source/customshapes/EnhancedCustomShapeFontWork.cxx 
b/svx/source/customshapes/EnhancedCustomShapeFontWork.cxx
index de621c1367e7..9a5aff5bea6a 100644
--- a/svx/source/customshapes/EnhancedCustomShapeFontWork.cxx
+++ b/svx/source/customshapes/EnhancedCustomShapeFontWork.cxx
@@ -258,7 +258,7 @@ static void CalculateHorizontalScalingFactor(
                 pVirDev->Pop();
 
                 const bool bHopeLess = fScalingFactor < 1.0;
-                // if its hopeless then just continue on with this FontSize of 
2, otherwise
+                // if it's hopeless then just continue on with this FontSize 
of 2, otherwise
                 // continue to try smaller sizes
                 if (!bHopeLess)
                 {
diff --git a/svx/source/sdr/primitive2d/sdrdecompositiontools.cxx 
b/svx/source/sdr/primitive2d/sdrdecompositiontools.cxx
index 5b20497d476f..f05c0c92f2d9 100644
--- a/svx/source/sdr/primitive2d/sdrdecompositiontools.cxx
+++ b/svx/source/sdr/primitive2d/sdrdecompositiontools.cxx
@@ -273,7 +273,7 @@ void SlideBackgroundFillPrimitive2D::create2DDecomposition(
             // since the defining geometry is the getB2DPolyPolygon() one.
             // We have already checked above that it's no empty and overlaps
             // somehow.
-            // It also might be completely insinde the PageRange. If not, we
+            // It also might be completely inside the PageRange. If not, we
             // additionally would need to mask the content against PageBounds,
             // so using potentially two different MaskPrimitive2D's.
             // Since in this case we have a PolyPolygon and a B2DRange it is 
cheaper

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