svx/qa/unit/customshapes.cxx                      |    2 +-
 svx/qa/unit/svdraw.cxx                            |    6 +++---
 svx/source/customshapes/EnhancedCustomShape3d.cxx |    6 +++---
 svx/source/toolbars/extrusionbar.cxx              |    2 +-
 4 files changed, 8 insertions(+), 8 deletions(-)

New commits:
commit 16665c48fef0ac178f224cccb1ddced69311835c
Author:     Andrea Gelmini <andrea.gelm...@gelma.net>
AuthorDate: Tue Mar 1 17:43:30 2022 +0100
Commit:     Julien Nabet <serval2...@yahoo.fr>
CommitDate: Tue Mar 1 17:48:39 2022 +0100

    Fix typos
    
    Change-Id: I13e7f1dc5d93f352e79139acb64b46dee298c9fb
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/130186
    Tested-by: Julien Nabet <serval2...@yahoo.fr>
    Reviewed-by: Julien Nabet <serval2...@yahoo.fr>

diff --git a/svx/qa/unit/customshapes.cxx b/svx/qa/unit/customshapes.cxx
index bcce0ad7b458..bfec1f0141cf 100644
--- a/svx/qa/unit/customshapes.cxx
+++ b/svx/qa/unit/customshapes.cxx
@@ -223,7 +223,7 @@ CPPUNIT_TEST_FIXTURE(CustomshapesTest, 
testTdf145700_3D_FrontLightDim)
 
     // Read bitmap and test color
     // The expected values are taken from an image generated by Word
-    // Without the changed methods the nColorDistance was 476 and 173 
respecitively.
+    // Without the changed methods the nColorDistance was 476 and 173 
respectively.
     SvFileStream aFileStream(aTempFile.GetURL(), StreamMode::READ);
     vcl::PngImageReader aPNGReader(aFileStream);
     BitmapEx aBMPEx = aPNGReader.read();
diff --git a/svx/qa/unit/svdraw.cxx b/svx/qa/unit/svdraw.cxx
index 275f75507d64..a063ef7d479f 100644
--- a/svx/qa/unit/svdraw.cxx
+++ b/svx/qa/unit/svdraw.cxx
@@ -398,7 +398,7 @@ CPPUNIT_TEST_FIXTURE(SvdrawTest, testFontWorks)
     assertXPath(pXmlDoc, "//scene", "projectionMode", "Perspective");
     assertXPath(pXmlDoc, "//scene/extrude3D[1]/fill", "color", "#ff0000");
     assertXPath(pXmlDoc, "//scene/extrude3D[1]/object3Dattributes/material", 
"color", "#ff0000");
-    // ODF default 50% is repesented by Specular Intensity = 2^5. The 
relationship is not linear.
+    // ODF default 50% is represented by Specular Intensity = 2^5. The 
relationship is not linear.
     assertXPath(pXmlDoc, "//scene/extrude3D[1]/object3Dattributes/material", 
"specularIntensity",
                 "32");
 }
@@ -471,11 +471,11 @@ CPPUNIT_TEST_FIXTURE(SvdrawTest, testMaterialSpecular)
     CPPUNIT_ASSERT(pXmlDoc);
 
     // 3D specular color is derived from properties 'extrusion-specularity' 
and 'extrusion-first-light
-    // -level'. 3D specularIntensity is dervied from property 
'draw:extrusion-shininess'. Both are
+    // -level'. 3D specularIntensity is derived from property 
'draw:extrusion-shininess'. Both are
     // object properties, not scene properties. Those were wrong in various 
forms before the patch.
     // Specularity = 77% * first-light-level 67% = 0.5159, which corresponds 
to gray color #848484.
     assertXPath(pXmlDoc, "(//material)[1]", "specular", "#848484");
-    // extrusion-shinines 50% corresponds to 3D specularIntensity 32, use 
2^(50/10).
+    // extrusion-shininess 50% corresponds to 3D specularIntensity 32, use 
2^(50/10).
     assertXPath(pXmlDoc, "(//material)[1]", "specularIntensity", "32");
     // extrusion-first-light-level 67% corresponds to gray color #ababab, use 
255 * 0.67.
     assertXPath(pXmlDoc, "(//light)[1]", "color", "#ababab");
diff --git a/svx/source/customshapes/EnhancedCustomShape3d.cxx 
b/svx/source/customshapes/EnhancedCustomShape3d.cxx
index 0d8078fe6bd3..92ce3437228f 100644
--- a/svx/source/customshapes/EnhancedCustomShape3d.cxx
+++ b/svx/source/customshapes/EnhancedCustomShape3d.cxx
@@ -783,8 +783,8 @@ SdrObject* EnhancedCustomShape3d::Create3DObject(
 
             // Light Intensity
 
-            // For "FirstLight" the 3D-Scene light "1" is regulary used. In 
case of surface "Matte"
-            // the light 4 is used instead. For "SecondLight" the 3D-Scene 
light "2" is regulary used.
+            // For "FirstLight" the 3D-Scene light "1" is regularly used. In 
case of surface "Matte"
+            // the light 4 is used instead. For "SecondLight" the 3D-Scene 
light "2" is regularly used.
             // In case first or second light is not harsh, the lights 5 to 8 
are used in addition
             // to get a soft light appearance.
             // The 3D-Scene light "3" is currently not used.
@@ -892,7 +892,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject(
 
             // ToDo: How to handle fAmbientIntensity larger 1.0 ? Perhaps 
lighten object color?
 
-            // Now set the regulary 3D-scene light attributes.
+            // Now set the regularly 3D-scene light attributes.
             Color aAmbientColor(basegfx::BColor(fAmbientIntensity).clamp());
             
pScene->GetProperties().SetObjectItem(makeSvx3DAmbientcolorItem(aAmbientColor));
 
diff --git a/svx/source/toolbars/extrusionbar.cxx 
b/svx/source/toolbars/extrusionbar.cxx
index a3247cc02666..3e0273c2862c 100644
--- a/svx/source/toolbars/extrusionbar.cxx
+++ b/svx/source/toolbars/extrusionbar.cxx
@@ -383,7 +383,7 @@ static void impl_execute( SfxRequest const & rReq, 
SdrCustomShapeGeometryItem& r
             case 4: // metal MS Office
                 if (basegfx::fTools::equalZero(fOldSpecularity, 0.0001))
                     // MS Office uses 80000/65536. That is currently not 
allowed in ODF.
-                    // But the ODF error will be catched in xmloff.
+                    // But the ODF error will be caught in xmloff.
                     fSpecularity = 80000.0 / 655.36; // interpreted as %
                 break;
             }

Reply via email to