include/vcl/outdevstate.hxx | 56 +++++++++++++++++--------------------- vcl/source/outdev/outdevstate.cxx | 26 ----------------- 2 files changed, 26 insertions(+), 56 deletions(-)
New commits: commit 0484630164275e2828f1420b055f05e94b8c73ee Author: Chris Sherlock <chris.sherloc...@gmail.com> AuthorDate: Tue Aug 24 21:29:16 2021 +1000 Commit: Tomaž Vajngerl <qui...@gmail.com> CommitDate: Thu Aug 26 04:27:39 2021 +0200 vcl: make OutDevState constructor default, no need for destructor There is no value of having the OutDevState constructor and destructor being in its own file, so move to header. Also, resetting the variables in the destructor is rather pointless as they are destroyed in the next step anyhow. This removes the need to define an empty destructor. Use C++11 magic to make a default constructor - many thanks to Mike Kaganski for the tip on this one. Change-Id: I9561b311d8752fa12802b5ae8e11123aedabe8be Reviewed-on: https://gerrit.libreoffice.org/c/core/+/115460 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <qui...@gmail.com> diff --git a/include/vcl/outdevstate.hxx b/include/vcl/outdevstate.hxx index 36f02e2f2e42..b1104a28f34f 100644 --- a/include/vcl/outdevstate.hxx +++ b/include/vcl/outdevstate.hxx @@ -17,22 +17,21 @@ * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ -#ifndef INCLUDED_VCL_OUTDEVSTATE_HXX -#define INCLUDED_VCL_OUTDEVSTATE_HXX - -#include <vcl/mapmod.hxx> -#include <vcl/vclenum.hxx> -#include <vcl/font.hxx> +#pragma once #include <tools/color.hxx> #include <tools/gen.hxx> #include <tools/fontenum.hxx> +#include <i18nlangtag/lang.h> #include <o3tl/typed_flags_set.hxx> + +#include <vcl/font.hxx> +#include <vcl/mapmod.hxx> +#include <vcl/region.hxx> +#include <vcl/vclenum.hxx> + #include <memory> #include <optional> -#include <i18nlangtag/lang.h> - -namespace vcl { class Region; } // Flags for OutputDevice::Push() and OutDevState enum class PushFlags { @@ -77,28 +76,25 @@ namespace o3tl { struct OutDevState { - OutDevState(); - OutDevState(OutDevState&&); - ~OutDevState(); + OutDevState() = default; + OutDevState(OutDevState&&) = default; - std::optional<MapMode> mpMapMode; - bool mbMapActive; - std::unique_ptr<vcl::Region> mpClipRegion; - std::optional<Color> mpLineColor; - std::optional<Color> mpFillColor; - std::optional<vcl::Font> mpFont; - std::optional<Color> mpTextColor; - std::optional<Color> mpTextFillColor; - std::optional<Color> mpTextLineColor; - std::optional<Color> mpOverlineColor; - std::optional<Point> mpRefPoint; - TextAlign meTextAlign; - RasterOp meRasterOp; - ComplexTextLayoutFlags mnTextLayoutMode; - LanguageType meTextLanguage; - PushFlags mnFlags; + std::optional<MapMode> mpMapMode; + bool mbMapActive = false; + std::unique_ptr<vcl::Region> mpClipRegion; + std::optional<Color> mpLineColor; + std::optional<Color> mpFillColor; + std::optional<vcl::Font> mpFont; + std::optional<Color> mpTextColor; + std::optional<Color> mpTextFillColor; + std::optional<Color> mpTextLineColor; + std::optional<Color> mpOverlineColor; + std::optional<Point> mpRefPoint; + TextAlign meTextAlign = ALIGN_TOP; + RasterOp meRasterOp = RasterOp::OverPaint; + ComplexTextLayoutFlags mnTextLayoutMode = ComplexTextLayoutFlags::Default; + LanguageType meTextLanguage = LANGUAGE_SYSTEM; + PushFlags mnFlags = PushFlags::NONE; }; -#endif // INCLUDED_VCL_OUTDEVSTATE_HXX - /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/vcl/source/outdev/outdevstate.cxx b/vcl/source/outdev/outdevstate.cxx index 0c0d1afbb955..fa1af5ab576d 100644 --- a/vcl/source/outdev/outdevstate.cxx +++ b/vcl/source/outdev/outdevstate.cxx @@ -31,32 +31,6 @@ #include <drawmode.hxx> #include <salgdi.hxx> -OutDevState::OutDevState() - : mbMapActive(false) - , meTextAlign(ALIGN_TOP) - , meRasterOp(RasterOp::OverPaint) - , mnTextLayoutMode(ComplexTextLayoutFlags::Default) - , meTextLanguage(0) - , mnFlags(PushFlags::NONE) -{ -} - -OutDevState::OutDevState(OutDevState&&) = default; - -OutDevState::~OutDevState() -{ - mpLineColor.reset(); - mpFillColor.reset(); - mpFont.reset(); - mpTextColor.reset(); - mpTextFillColor.reset(); - mpTextLineColor.reset(); - mpOverlineColor.reset(); - mpMapMode.reset(); - mpClipRegion.reset(); - mpRefPoint.reset(); -} - void OutputDevice::Push( PushFlags nFlags ) {