drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx |    1 +
 1 file changed, 1 insertion(+)

New commits:
commit b6e508fc47ecb3650fd82c5e174e6d6a084e9ec6
Author:     A_GAN <ganzour...@gmail.com>
AuthorDate: Mon Aug 17 13:03:25 2020 +0200
Commit:     Mike Kaganski <mike.kagan...@collabora.com>
CommitDate: Mon Aug 17 21:02:36 2020 +0200

    tdf#134052:shadow appears solid instead of blurry in presentation mode
    
    Add shadow primitive id into the switch case to run
    ProcessPrimitive2DOnPixelProcessor function.
    
    Change-Id: I059771ba4c56eca50c74aad81c4dec193b454dca
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/100861
    Tested-by: Jenkins
    Reviewed-by: Mike Kaganski <mike.kagan...@collabora.com>

diff --git a/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx 
b/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
index 174b529e82a5..73fb76012889 100644
--- a/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
@@ -930,6 +930,7 @@ void VclMetafileProcessor2D::processBasePrimitive2D(const 
primitive2d::BasePrimi
                 static_cast<const 
primitive2d::ObjectInfoPrimitive2D&>(rCandidate));
             break;
         }
+        case PRIMITIVE2D_ID_SHADOWPRIMITIVE2D:
         case PRIMITIVE2D_ID_GLOWPRIMITIVE2D:
         case PRIMITIVE2D_ID_SOFTEDGEPRIMITIVE2D:
         {
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