svx/source/svdraw/svdotextdecomposition.cxx |    9 +++++++++
 1 file changed, 9 insertions(+)

New commits:
commit 1eafe67eb2cfd23781ebc61ee830e79c56a315f0
Author:     Miklos Vajna <vmik...@collabora.com>
AuthorDate: Wed Nov 20 16:15:39 2019 +0100
Commit:     Miklos Vajna <vmik...@collabora.com>
CommitDate: Fri Feb 21 15:58:10 2020 +0100

    svx: add rendering for semi-transparent shape text
    
    The color's alpha is normally lost when we roundtrip SvxColorItem's
    tools Color via TextSimplePortionPrimitive2D's basegfx::BColor.
    
    One way would be to add an extra transparency member to the primitive,
    like BackgroundColorPrimitive2D does that.
    
    However, a much easier way is to go via UnifiedTransparencePrimitive2D,
    that way we handle transparency in
    drawinglayer::impBufferDevice::paint(), rather than platform-specific
    code like CairoTextRender::DrawTextLayout() in the Linux case.
    
    (cherry picked from commit 81b0d5393ca4cf2ff0954e53b05928cde047c2e0)
    
    Conflicts:
            svx/CppunitTest_svx_unit.mk
    
    Change-Id: Ie7aebe77ad9ac776dd27fc50538a5045200c8010
    Reviewed-on: https://gerrit.libreoffice.org/c/core/+/89179
    Tested-by: Jenkins CollaboraOffice <jenkinscollaboraoff...@gmail.com>
    Reviewed-by: Miklos Vajna <vmik...@collabora.com>

diff --git a/svx/source/svdraw/svdotextdecomposition.cxx 
b/svx/source/svdraw/svdotextdecomposition.cxx
index e5e0ee273e11..7c479065c4ae 100644
--- a/svx/source/svdraw/svdotextdecomposition.cxx
+++ b/svx/source/svdraw/svdotextdecomposition.cxx
@@ -48,6 +48,7 @@
 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
 #include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
+#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
 #include <svx/unoapi.hxx>
 #include <drawinglayer/geometry/viewinformation2d.hxx>
 #include <editeng/outlobj.hxx>
@@ -351,6 +352,14 @@ namespace
                 aTextFillColor);
         }
 
+        if (aFontColor.GetTransparency() != 0)
+        {
+            // Handle semi-transparent text for both the decorated and simple 
case here.
+            pNewPrimitive = new 
drawinglayer::primitive2d::UnifiedTransparencePrimitive2D(
+                drawinglayer::primitive2d::Primitive2DContainer{ pNewPrimitive 
},
+                aFontColor.GetTransparency() / 255.0);
+        }
+
         if(rInfo.mbEndOfBullet)
         {
             // embed in TextHierarchyBulletPrimitive2D
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