loleaflet/src/layer/tile/TileLayer.js |    7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

New commits:
commit 421e4a4d8408805b3a6950082d9656085e6157bf
Author:     Tor Lillqvist <t...@collabora.com>
AuthorDate: Thu Mar 7 13:26:22 2019 +0200
Commit:     Tor Lillqvist <t...@collabora.com>
CommitDate: Thu Mar 28 11:22:38 2019 +0200

    tdf#123874: Don't do the SVG preview thing in the iOS app as it crashes 
WebKit
    
    Sure, this is just a stopgap solution, it would be good to figure out
    a way to have the functionality working.

diff --git a/loleaflet/src/layer/tile/TileLayer.js 
b/loleaflet/src/layer/tile/TileLayer.js
index 726cb622b..42c880e57 100644
--- a/loleaflet/src/layer/tile/TileLayer.js
+++ b/loleaflet/src/layer/tile/TileLayer.js
@@ -657,7 +657,12 @@ L.TileLayer = L.GridLayer.extend({
                                                        
this._twipsToLatLng(topLeftTwips, this._map.getZoom()),
                                                        
this._twipsToLatLng(bottomRightTwips, this._map.getZoom()));
                        this._graphicSelectionAngle = (strTwips.length === 5) ? 
parseInt(strTwips[4]) : 0;
-                       this._map._socket.sendMessage('rendershapeselection 
mimetype=image/svg+xml');
+                       // Workaround for tdf#123874. For some reason the 
handling of the
+                       // shapeselectioncontent messages that we get back 
causes the WebKit process
+                       // to crash on iOS.
+                       if (!window.ThisIsTheiOSApp) {
+                               
this._map._socket.sendMessage('rendershapeselection mimetype=image/svg+xml');
+                       }
                }
 
                this._onUpdateGraphicSelection();
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