drawinglayer/source/processor2d/vclpixelprocessor2d.cxx | 6 +++--- svx/source/sdr/primitive2d/sdrframeborderprimitive2d.cxx | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-)
New commits: commit d3f009819132ba59d260a8a0a1ca4d0ceceb3976 Author: Andrea Gelmini <andrea.gelm...@gelma.net> AuthorDate: Thu Oct 25 15:14:07 2018 +0200 Commit: Julien Nabet <serval2...@yahoo.fr> CommitDate: Thu Oct 25 16:44:51 2018 +0200 Fix typos Change-Id: I4eda42a11239567c557431017a1fa99cb37298c5 Reviewed-on: https://gerrit.libreoffice.org/62357 Reviewed-by: Julien Nabet <serval2...@yahoo.fr> Tested-by: Julien Nabet <serval2...@yahoo.fr> diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx index ad70cec45135..e5deac2936e5 100644 --- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx @@ -886,16 +886,16 @@ namespace drawinglayer // using fine stroking. Correct, but 'ghosty'. // It has shown that there are quite some problems here: - // - vcl OutDev renderer methods stuill use fallbacks to paint + // - vcl OutDev renderer methods still use fallbacks to paint // multiple single lines between discrete sizes of < 3.5 what - // looks bad and does not matzch + // looks bad and does not match // - mix of filled Polygons and Lines is bad when AA switched off // - Alignment of AA with non-AA may be bad in diverse different // renderers // // Due to these reasons I change the strategy: Always draw AAed, but // allow fallback to test/check and if needed. The normal case - // where BorderLines will be system-depenently snapped to have at + // where BorderLines will be system-dependently snapped to have at // least a single discrete width per partial line (there may be up to // three) works well nowadays due to most renderers moving the AA stuff // by 0.5 pixels (discrete units) to match well with the non-AAed parts. diff --git a/svx/source/sdr/primitive2d/sdrframeborderprimitive2d.cxx b/svx/source/sdr/primitive2d/sdrframeborderprimitive2d.cxx index 072fec2498c3..fe33f10d503c 100644 --- a/svx/source/sdr/primitive2d/sdrframeborderprimitive2d.cxx +++ b/svx/source/sdr/primitive2d/sdrframeborderprimitive2d.cxx @@ -80,7 +80,7 @@ namespace const bool bSecnUsed(0.0 != rStyle.Secn()); // Get the single segment line widths. This is the point where the - // minimal discrete unit wil be used if given (fMinimalDiscreteUnit). If + // minimal discrete unit will be used if given (fMinimalDiscreteUnit). If // not given it's 0.0 and thus will have no influence. double fPrim(snapToDiscreteUnit(rStyle.Prim(), fMinimalDiscreteUnit)); const double fDist(snapToDiscreteUnit(rStyle.Dist(), fMinimalDiscreteUnit)); _______________________________________________ Libreoffice-commits mailing list libreoffice-comm...@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/libreoffice-commits