svx/source/svdraw/svdograf.cxx | 3 +++ vcl/opengl/salbmp.cxx | 6 ++++++ 2 files changed, 9 insertions(+)
New commits: commit 919ccaba419531d689231b76a43ab29c6a9ec65a Author: Miklos Vajna <vmik...@collabora.co.uk> AuthorDate: Wed Jul 25 17:02:21 2018 +0200 Commit: Miklos Vajna <vmik...@collabora.co.uk> CommitDate: Thu Jul 26 09:03:37 2018 +0200 tdf#118860 svx opengl: avoid SalBitmap creation without solar mutex The bugdoc has 2 slides. When switching to the second slide, the graphic is loaded in the background, but OpenGLSalBitmap::Create() can't work correctly if the caller doesn't own the solar mutex. This already asserts in OpenGLContext::prepareForYield() in a less obvious way. Focus on the correctness, so just hold the solar mutex during the whole ImportGrpahic() call. If it turns out that the purpose of running this on a thread is to avoid synchronous network traffic, then the data could be first copied to a memory stream, and only then take the lock + import the graphic. Change-Id: I88203c12b4e7a5f2b689928c01e2ba953c5b13c5 Reviewed-on: https://gerrit.libreoffice.org/57970 Reviewed-by: Miklos Vajna <vmik...@collabora.co.uk> Reviewed-by: Noel Grandin <noel.gran...@collabora.co.uk> Tested-by: Jenkins diff --git a/svx/source/svdraw/svdograf.cxx b/svx/source/svdraw/svdograf.cxx index 4a73f2bd8bb3..025206cbccde 100644 --- a/svx/source/svdraw/svdograf.cxx +++ b/svx/source/svdraw/svdograf.cxx @@ -94,6 +94,9 @@ const Graphic ImpLoadLinkedGraphic( const OUString& aFileName, const OUString& a aFilterData[ 0 ].Name = "CreateNativeLink"; aFilterData[ 0 ].Value <<= true; + // Need to own the solar mutex while creating a SalBitmap. + SolarMutexGuard aGuard; + // #i123042# for e.g SVG the path is needed, so hand it over here. I have no real idea // what consequences this may have; maybe this is not handed over by purpose here. Not // handing it over means that any GraphicFormat that internally needs a path as base diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx index caade8ceacce..33fc720ef497 100644 --- a/vcl/opengl/salbmp.cxx +++ b/vcl/opengl/salbmp.cxx @@ -117,6 +117,7 @@ OpenGLSalBitmap::~OpenGLSalBitmap() bool OpenGLSalBitmap::Create( const OpenGLTexture& rTex, long nX, long nY, long nWidth, long nHeight ) { + DBG_TESTSOLARMUTEX(); static const BitmapPalette aEmptyPalette; OpenGLVCLContextZone aContextZone; @@ -160,6 +161,7 @@ bool OpenGLSalBitmap::Create( const OpenGLTexture& rTex, long nX, long nY, long bool OpenGLSalBitmap::Create( const Size& rSize, sal_uInt16 nBits, const BitmapPalette& rBitmapPalette ) { + DBG_TESTSOLARMUTEX(); OpenGLVCLContextZone aContextZone; Destroy(); @@ -185,16 +187,19 @@ bool OpenGLSalBitmap::Create( const Size& rSize, sal_uInt16 nBits, const BitmapP bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp ) { + DBG_TESTSOLARMUTEX(); return Create( rSalBmp, rSalBmp.GetBitCount() ); } bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp, SalGraphics* pGraphics ) { + DBG_TESTSOLARMUTEX(); return Create( rSalBmp, pGraphics ? pGraphics->GetBitCount() : rSalBmp.GetBitCount() ); } bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp, sal_uInt16 nNewBitCount ) { + DBG_TESTSOLARMUTEX(); OpenGLZone aZone; // check that carefully only in the debug mode @@ -233,6 +238,7 @@ bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp, sal_uInt16 nNewBitCount bool OpenGLSalBitmap::Create( const css::uno::Reference< css::rendering::XBitmapCanvas >& /*xBitmapCanvas*/, Size& /*rSize*/, bool /*bMask*/ ) { + DBG_TESTSOLARMUTEX(); // TODO Is this method needed? return false; } _______________________________________________ Libreoffice-commits mailing list libreoffice-comm...@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/libreoffice-commits