Hi. I am still trying to get my head around understanding bridges, and how I can make it work for arm64/iOS.
At some point a piece of code (in the same executable) decides to make a uno call, this looks like Cpp2uno_call() -> raise_exception() __cxa_throw() -> ( C++ throw handling) -> getCaughtException() -> UnoInterfaceProxyDispatch() -> cpp_call() -> CallVirtualMethod() -> ( Call requested function ) Now it all looks synchronous to me, and I right in assuming this all happens without any dispatch. If my assumption is correct, I should be able to shortcut the whole lot and make a simple: Cpp2uno_call() -> ( Call requested function ) Because on iOS, no external process will ever call the UNO interface, it is 1 single executable (I also removed the pipes etc). Can someone please tell me, if/where I am thinking totally wrong. My objective is to get rid of all the ugly assembler code. Thanks in advance. rgds Jan I. Ps. I had never expected the need to “expert” on the lower layers of LO, but after having been fighting SAL_TIMER, then threads and now cppuno, I think I am slowly understanding how the very low level of LO works. This might be a good thing when/if we do another port (or just want to optimise). _______________________________________________ LibreOffice mailing list LibreOffice@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/libreoffice