> --- a/vcl/opengl/win/gdiimpl.cxx >> +++ b/vcl/opengl/win/gdiimpl.cxx >> @@ -166,6 +166,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT >> message, WPARAM wParam, LPARAM l >> case VK_SPACE: >> break; >> } >> + SAL_FALLTHROUGH; //TODO ??? >> default: >> return DefWindowProc(hwnd, message, wParam, lParam); >> } >> > I did not write this code, but looking at it, it seems fairly obvious that the fall-through is intentional here. But it is beyond my understanding why such a temporary window, that is used only for some milliseconds, and never even displayed, would need to handle the Escape and Space keys specially.
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