vcl/opengl/gdiimpl.cxx | 14 ++++++++++++++ 1 file changed, 14 insertions(+)
New commits: commit ea6196f0a51d1bf4cd722468406dcc8c64c7435c Author: Tomaž Vajngerl <tomaz.vajng...@collabora.co.uk> Date: Fri Apr 8 17:03:48 2016 +0900 tdf#99244 opengl: miter limit for poly lines Change-Id: I1c363a8f1d21bbacab0c5785544aa8becfe39363 diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index 32e085f..8b8046f 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -39,6 +39,7 @@ #include <glm/gtc/type_ptr.hpp> #include <glm/gtx/norm.hpp> +#include <glm/gtx/compatibility.hpp> #include <stdlib.h> @@ -684,6 +685,8 @@ inline glm::vec2 normalize(const glm::vec2& vector) return vector; } +SAL_CONSTEXPR float constMiterMinimumAngle = 15.0f; + } // end anonymous namespace void OpenGLSalGraphicsImpl::DrawLineCap(float x1, float y1, float x2, float y2, css::drawing::LineCap eLineCap, float fLineWidth) @@ -866,6 +869,17 @@ void OpenGLSalGraphicsImpl::DrawPolyLine(const basegfx::B2DPolygon& rPolygon, fl if (eLineJoin == basegfx::B2DLineJoin::Miter) { + float angle = glm::atan2(previousLineVector.x * nextLineVector.y - previousLineVector.y * nextLineVector.x, + previousLineVector.x * nextLineVector.x + previousLineVector.y * nextLineVector.y); + + angle = (F_PI - std::fabs(angle)) / F_PI180; + + if (angle < constMiterMinimumAngle) + eLineJoin = basegfx::B2DLineJoin::Bevel; + } + + if (eLineJoin == basegfx::B2DLineJoin::Miter) + { // With miter join we calculate the extrusion vector by adding normals of // previous and next line segment. The vector shows the way but we also // need the length (otherwise the line will be deformed). Length factor is
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