vcl/source/opengl/OpenGLHelper.cxx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
New commits: commit ed51d4293dd919a03edca11ec48c607bbfa31076 Author: Tomaž Vajngerl <tomaz.vajng...@collabora.com> Date: Sun Mar 6 23:54:52 2016 +0100 opengl: fix loading shader with preamble that uses #version The preamble was inserted into a false position so the shader could was constructed incorrectly and would fail to compile. Change-Id: I4c51adde9014a326bbe38a5d2d17dd0047e33195 diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx index aae3cc2..47fe8fe 100644 --- a/vcl/source/opengl/OpenGLHelper.cxx +++ b/vcl/source/opengl/OpenGLHelper.cxx @@ -157,8 +157,8 @@ static void addPreamble(OString& rShaderSource, const OString& rPreamble) if (nVersionStrEndPos == -1) nVersionStrEndPos = nVersionStrStartPos + 8; - OString aVersionLine = rShaderSource.copy(0, nVersionStrEndPos - nVersionStrStartPos); - OString aShaderBody = rShaderSource.copy(nVersionStrEndPos - nVersionStrStartPos); + OString aVersionLine = rShaderSource.copy(0, nVersionStrEndPos); + OString aShaderBody = rShaderSource.copy(nVersionStrEndPos + 1); rShaderSource = aVersionLine + "\n" + rPreamble + "\n" + aShaderBody; }
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