filter/source/svg/presentation_engine.js |   15 +++++++++++++--
 1 file changed, 13 insertions(+), 2 deletions(-)

New commits:
commit 951d055e8e85c6867288c35f044bfb81f380414c
Author: Marco Cecchetti <marco.cecche...@collabora.com>
Date:   Fri Jan 15 11:28:28 2016 +0100

    svg export: fall back to crossfade for not supported transitions
    
    If we do not support the requested transition type we fall back to
    crossfade transition.
    If we do not provide an alternative transition and we set the state of
    the animation node to 'invalid' the animation engine stops itself.
    
    Change-Id: Ie476dd579248e9d776e27797dca2ea867f3e5e54

diff --git a/filter/source/svg/presentation_engine.js 
b/filter/source/svg/presentation_engine.js
index 09bf196..d2afe9c 100644
--- a/filter/source/svg/presentation_engine.js
+++ b/filter/source/svg/presentation_engine.js
@@ -7024,6 +7024,7 @@ AnimationTransitionFilterNode.prototype.createActivity = 
function()
 AnimationTransitionFilterNode.prototype.parseElement = function()
 {
     var bRet = AnimationTransitionFilterNode.superclass.parseElement.call( 
this );
+    var bIsValidTransition = true;
 
     var aAnimElem = this.aElement;
 
@@ -7036,7 +7037,7 @@ AnimationTransitionFilterNode.prototype.parseElement = 
function()
     }
     else
     {
-        this.eCurrentState = INVALID_NODE;
+        bIsValidTransition = false;
         log( 'AnimationTransitionFilterNode.parseElement: transition type not 
valid: ' + sTypeAttr );
     }
 
@@ -7051,10 +7052,20 @@ AnimationTransitionFilterNode.prototype.parseElement = 
function()
     }
     else
     {
-        this.eCurrentState = INVALID_NODE;
+        bIsValidTransition = false;
         log( 'AnimationTransitionFilterNode.parseElement: transition subtype 
not valid: ' + sSubTypeAttr );
     }
 
+    // if we do not support the requested transition type we fall back to 
crossfade transition;
+    // note: if we do not provide an alternative transition and we set the 
state of the animation node to 'invalid'
+    // the animation engine stops itself;
+    if( !bIsValidTransition )
+    {
+        this.eTransitionType = FADE_TRANSITION;
+        this.eTransitionSubType = CROSSFADE_TRANS_SUBTYPE;
+        log( 'AnimationTransitionFilterNode.parseElement: in place of the 
invalid transition a crossfade transition is used' );
+    }
+
     // direction attribute
     this.bReverseDirection = false;
     var sDirectionAttr = aAnimElem.getAttributeNS( NSS['smil'], 'direction' );
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