Marco wrote:
> >Since all patches from your tarbomb except
> >0019-Fixed-a-bug-in-the-JavaScript-animation-engi-filters.patch are
> >pushed,
> 
> Do you mean pushed on OneGit master branch ?
> 
Yep :)

> Well, I understand this one and your other comments, but I think you should
> take into account that all the script is embedded into the svg document.
> If a user incurs into a problem with the animation engine and mail his/her
> document to us we can get immediately which script release is.
> 
Good point - but then let's auto-generate that number, otherwise
incrementing it will be forgotten every once in a while.

> Again, the script and its legal notice are embedded into a svg
> document, so it seems that it is meaningless the fragment
> "OR THIS FILE HEADER". As far as the fact I didn't point out that
> in the commit notice, well it didn't seem to me a so big change
> (moreover I did not modified the legal notice itself).
> 
Meaningless or not, legal notices (which is all of the header)
cannot be changed, except by the copyright holder.

> From my point of view the C++ header is not anymore the right
> place where to look for JavaScript presentation engine changes.
> I think that the best solution is to include into the commit the
> JavaScript code file itself (and the python script too).
> 
Absolutely! Let's then get rid of the svgscript.hxx entirely, and
generate that during build time, with your script - that also gives
the nice option to plug in the version number you mentioned above
from git.

Can you follow-up with that script - we can then hash out the
details on irc.

Cheers,

-- Thorsten

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