Marco wrote: > >Since all patches from your tarbomb except > >0019-Fixed-a-bug-in-the-JavaScript-animation-engi-filters.patch are > >pushed, > > Do you mean pushed on OneGit master branch ? > Yep :)
> Well, I understand this one and your other comments, but I think you should > take into account that all the script is embedded into the svg document. > If a user incurs into a problem with the animation engine and mail his/her > document to us we can get immediately which script release is. > Good point - but then let's auto-generate that number, otherwise incrementing it will be forgotten every once in a while. > Again, the script and its legal notice are embedded into a svg > document, so it seems that it is meaningless the fragment > "OR THIS FILE HEADER". As far as the fact I didn't point out that > in the commit notice, well it didn't seem to me a so big change > (moreover I did not modified the legal notice itself). > Meaningless or not, legal notices (which is all of the header) cannot be changed, except by the copyright holder. > From my point of view the C++ header is not anymore the right > place where to look for JavaScript presentation engine changes. > I think that the best solution is to include into the commit the > JavaScript code file itself (and the python script too). > Absolutely! Let's then get rid of the svgscript.hxx entirely, and generate that during build time, with your script - that also gives the nice option to plug in the version number you mentioned above from git. Can you follow-up with that script - we can then hash out the details on irc. Cheers, -- Thorsten
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