include/vcl/opengl/OpenGLContext.hxx | 1 + vcl/source/opengl/OpenGLContext.cxx | 29 ++++++++++++++++++++++------- 2 files changed, 23 insertions(+), 7 deletions(-)
New commits: commit 20c92dc6b772a6016501499bb1ecc53686dba1fb Author: Miklos Vajna <vmik...@collabora.co.uk> Date: Fri Aug 14 09:57:53 2015 +0200 vcl opengl: fix setting up debug context on Windows At least with my AMD card, in case of SAL_FORCEGL=1 the startup crashes quite early. DrMemory says: ~~Dr.M~~ Error #1: UNADDRESSABLE ACCESS: writing 0x00001414-0x00001415 1 byte(s) ~~Dr.M~~ # 0 atioglxx.dll!DrvPresentBuffers +0xd6ea6 (0x09a248f6 <atioglxx.dll+0x1248f6>) ~~Dr.M~~ # 1 atioglxx.dll!DrvPresentBuffers +0x3c069c (0x09d0e0ed <atioglxx.dll+0x40e0ed>) ~~Dr.M~~ # 2 vcllo.dll!OpenGLContext::InitGLEW [c:\lo\master\vcl\source\opengl\openglcontext.cxx:949] ~~Dr.M~~ # 3 vcllo.dll!OpenGLContext::ImplInit [c:\lo\master\vcl\source\opengl\openglcontext.cxx:866] ~~Dr.M~~ # 4 vcllo.dll!OpenGLContext::init [c:\lo\master\vcl\source\opengl\openglcontext.cxx:786] ~~Dr.M~~ # 5 vcllo.dll!WinOpenGLSalGraphicsImpl::CreateWinContext [c:\lo\master\vcl\opengl\win\gdiimpl.cxx:36] Turns out that in order to enable the GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB extension, the GL context must be created with WGL_CONTEXT_DEBUG_BIT_ARB set. It seems that other drivers did not enforce this so far, but in this case the driver just crashes without this. Fix the problem by splitting out the debug setup part of InitGLEW() into a new InitGLEWDebugging(), and at least on Windows call it only after wglCreateContextAttribsARB() and wglMakeCurrent(). Additionally make sure that in the debug case the necessary flag is passed to wglCreateContextAttribsARB(). Conflicts: vcl/source/opengl/OpenGLContext.cxx Change-Id: I6b77e0c06fd85fdae0386a0801f1de1838524586 Reviewed-on: https://gerrit.libreoffice.org/17750 Reviewed-by: Miklos Vajna <vmik...@collabora.co.uk> Tested-by: Miklos Vajna <vmik...@collabora.co.uk> Reviewed-on: https://gerrit.libreoffice.org/18219 Reviewed-by: Jan Holesovsky <ke...@collabora.com> Tested-by: Jan Holesovsky <ke...@collabora.com> diff --git a/include/vcl/opengl/OpenGLContext.hxx b/include/vcl/opengl/OpenGLContext.hxx index 2d2ce8f..73434a0 100644 --- a/include/vcl/opengl/OpenGLContext.hxx +++ b/include/vcl/opengl/OpenGLContext.hxx @@ -238,6 +238,7 @@ public: private: SAL_DLLPRIVATE bool InitGLEW(); + SAL_DLLPRIVATE void InitGLEWDebugging(); SAL_DLLPRIVATE bool initWindow(); SAL_DLLPRIVATE bool ImplInit(); #if defined( UNX ) && !defined MACOSX && !defined IOS && !defined ANDROID && !defined(LIBO_HEADLESS) diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx index d4c2a83..388a1a0 100644 --- a/vcl/source/opengl/OpenGLContext.cxx +++ b/vcl/source/opengl/OpenGLContext.cxx @@ -869,7 +869,9 @@ bool OpenGLContext::ImplInit() } } - return InitGLEW(); + bool bRet = InitGLEW(); + InitGLEWDebugging(); + return bRet; } #elif defined( _WIN32 ) @@ -978,7 +980,14 @@ bool OpenGLContext::ImplInit() // now setup the shared context; this needs a temporary context already // set up in order to work - m_aGLWin.hRC = wglCreateContextAttribsARB(m_aGLWin.hDC, hSharedCtx, NULL); + int attribs [] = + { +#ifdef DBG_UTIL + WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB, +#endif + 0 + }; + m_aGLWin.hRC = wglCreateContextAttribsARB(m_aGLWin.hDC, hSharedCtx, attribs); if (m_aGLWin.hRC == 0) { ImplWriteLastError(GetLastError(), "wglCreateContextAttribsARB in OpenGLContext::ImplInit"); @@ -987,6 +996,7 @@ bool OpenGLContext::ImplInit() } wglMakeCurrent(NULL, NULL); + InitGLEWDebugging(); wglDeleteContext(hTempRC); if (!wglMakeCurrent(m_aGLWin.hDC, m_aGLWin.hRC)) @@ -1016,7 +1026,9 @@ bool OpenGLContext::ImplInit() NSOpenGLView* pView = getOpenGLView(); OpenGLWrapper::makeCurrent(pView); - return InitGLEW(); + bool bRet = InitGLEW(); + InitGLEWDebugging(); + return bRet; } #else @@ -1047,6 +1059,13 @@ bool OpenGLContext::InitGLEW() bGlewInit = true; } + VCL_GL_INFO("vcl.opengl", "OpenGLContext::ImplInit----end"); + mbInitialized = true; + return true; +} + +void OpenGLContext::InitGLEWDebugging() +{ #ifdef DBG_UTIL // only enable debug output in dbgutil build if( GLEW_ARB_debug_output) @@ -1068,10 +1087,6 @@ bool OpenGLContext::InitGLEW() // Test hooks for inserting tracing messages into the stream VCL_GL_INFO("vcl.opengl", "LibreOffice GLContext initialized: " << this); #endif - - VCL_GL_INFO("vcl.opengl", "OpenGLContext::ImplInit----end"); - mbInitialized = true; - return true; } void OpenGLContext::setWinPosAndSize(const Point &rPos, const Size& rSize) _______________________________________________ Libreoffice-commits mailing list libreoffice-comm...@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/libreoffice-commits