Hi there, progress from this week revolved around: - Refactoring overflowing code so to use an object having global information on text chain; - Implementing underflow handling during editing mode.
Underflow exploits overflow under the hood; current implementation is basically a finite state machine that goes from underflow to overflow to underflow again. In some situations underflow handling behaves correctly but in others it dies silently (for example after adding a character that keeps underflow status). Next step is looking into the issue above and deal with underflow while drawing static text. Cheers, Matteo
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