:-) I found another issue by running with SAL_FORCEGL on - it was in gengal and 
any console based VCL apps, so it’s useful at times. 

I’m doing some component changes, once I’m done with that I’ll make a change to 
the pixel we test. 

Thanks!
Chris

> On 2 Mar 2015, at 6:13 pm, Miklos Vajna <vmik...@collabora.co.uk> wrote:
> 
> Hi Chris,
> 
> On Sun, Mar 01, 2015 at 10:36:46AM +1100, Chris Sherlock 
> <chris.sherloc...@gmail.com> wrote:
>> It appears that the test is failing when I build with SAL_FORCEGL=1
> 
> Aah, that may indeed make a difference. Please always build in a new
> shell if you are ensure about what environment variables you exported
> earlier.
> 
>> If I had to guess, I’d say that the anti-aliasing method is different - I’m 
>> using software GL via llvm-pipe though. 
>> 
>> The image is correct, however - perhaps it would be better to try to test 
>> the color of a pixel closer to the middle of the image to ensure it is 
>> green? 
> 
> That was the intention, please submit a patch if you think you can
> propose a better "in the middle" position. ;-)
> 
> Just make sure that the test still fails with
> c2af50eb6df396c957890a6b912b8f3185893551 reverted.
> 
> Thanks,
> 
> Miklos
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