canvas/source/opengl/ogl_renderHelper.cxx | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-)
New commits: commit ef908a07c2edf558321966f00bba4eb6257d4323 Author: Michael Jaumann <meta_...@yahoo.com> Date: Thu Nov 27 13:51:33 2014 +0000 fill glbufferdata with the right verticecount Change-Id: I0efe1b6ec94daa3bac97d7e4f0768aea8d32d738 diff --git a/canvas/source/opengl/ogl_renderHelper.cxx b/canvas/source/opengl/ogl_renderHelper.cxx index 70f1769..8d95f46 100644 --- a/canvas/source/opengl/ogl_renderHelper.cxx +++ b/canvas/source/opengl/ogl_renderHelper.cxx @@ -49,7 +49,7 @@ namespace oglcanvas void RenderHelper::SetVP(const float width, const float height) { - m_VP = glm::ortho(0.0f, width, 0.0f, height); + m_VP = glm::ortho(0.0f, width, height, 0.0f); } @@ -62,10 +62,10 @@ namespace oglcanvas void RenderHelper::renderVertexConstColor(const std::vector<glm::vec2>& rVertices, glm::vec4 color, GLenum mode) const { glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer); - glBufferData(GL_ARRAY_BUFFER, rVertices.size()*2, &rVertices[0].x, GL_STATIC_DRAW); glUseProgram(m_texProgID); + glBufferData(GL_ARRAY_BUFFER, sizeof(rVertices), &rVertices[0].x, GL_STATIC_DRAW); glUniform4fv(m_texColorUnf, 1, &color[0]); glUniformMatrix4fv(m_texMVPUnf, 1, GL_FALSE, &m_MVP[0][0]); glEnableVertexAttribArray(m_texPosAttrb); //vertices @@ -91,10 +91,10 @@ namespace oglcanvas void RenderHelper::renderVertexUVTex(const std::vector<glm::vec2>& rVertices, const std::vector<glm::vec2>& rUVcoords, glm::vec4 color, GLenum mode) const { glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer); - glBufferData(GL_ARRAY_BUFFER, rVertices.size()*2, &rVertices[0].x, GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, sizeof(rVertices), &rVertices[0].x, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, m_uvBuffer); - glBufferData(GL_ARRAY_BUFFER, rUVcoords.size()*2, &rUVcoords[0].x, GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, sizeof(rUVcoords), &rUVcoords[0].x, GL_STATIC_DRAW); glUseProgram(m_simpleProgID); @@ -148,7 +148,7 @@ namespace oglcanvas void RenderHelper::renderVertexTex(const std::vector<glm::vec2>& rVertices, GLfloat fWidth, GLfloat fHeight, glm::vec4 color, GLenum mode) const { glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer); - glBufferData(GL_ARRAY_BUFFER, rVertices.size()*2, &rVertices[0].x, GL_STATIC_DRAW); + glBufferData(GL_ARRAY_BUFFER, sizeof(rVertices), &rVertices[0].x, GL_STATIC_DRAW); glUseProgram(m_texManProgID); _______________________________________________ Libreoffice-commits mailing list libreoffice-comm...@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/libreoffice-commits