chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx | 32 +-- include/svx/obj3d.hxx | 8 include/svx/scene3d.hxx | 18 +- include/svx/svx3ditems.hxx | 93 ++++------- sd/source/ui/func/fucon3d.cxx | 2 svx/source/customshapes/EnhancedCustomShape3d.cxx | 14 - svx/source/dialog/dlgctl3d.cxx | 16 - svx/source/engine3d/float3d.cxx | 68 ++++---- svx/source/engine3d/svx3ditems.cxx | 53 ------ svx/source/engine3d/view3d.cxx | 2 svx/source/sdr/primitive2d/sdrattributecreator.cxx | 18 +- svx/source/sdr/primitive3d/sdrattributecreator3d.cxx | 8 svx/source/svdraw/svdattr.cxx | 26 +-- 13 files changed, 146 insertions(+), 212 deletions(-)
New commits: commit 9f6018bb64ae1da3a476f6bfca02e06b093f9e16 Author: Stephan Bergmann <sberg...@redhat.com> Date: Mon Sep 1 14:46:50 2014 +0200 Consistency around SfxBoolItem in svx/svx3ditems.hxx ...similar to what has been done for svx/sdtmfitm.hxx in 68969cc61adecac481ae9656978ef952f435b310 "Consistency around SdrMetricItem." Change-Id: I3253b4cc5657a7d6b960ee892584109d373eed3d diff --git a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx index 5cc56d6..76294c5 100644 --- a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx +++ b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx @@ -350,42 +350,42 @@ IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewChangeHdl) LightSourceInfo* pInfo = &m_pLightSourceInfoList[0]; pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().GetColor(); - pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue(); + pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue()); pInfo = &m_pLightSourceInfoList[1]; pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().GetColor(); - pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue(); + pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue()); pInfo = &m_pLightSourceInfoList[2]; pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().GetColor(); - pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue(); + pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue()); pInfo = &m_pLightSourceInfoList[3]; pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().GetColor(); - pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue(); + pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue()); pInfo = &m_pLightSourceInfoList[4]; pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().GetColor(); - pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue(); + pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue()); pInfo = &m_pLightSourceInfoList[5]; pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().GetColor(); - pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue(); + pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue()); pInfo = &m_pLightSourceInfoList[6]; pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().GetColor(); - pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue(); + pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue()); pInfo = &m_pLightSourceInfoList[7]; pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().GetColor(); - pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue(); + pInfo->aLightSource.bIsEnabled = ((const SfxBoolItem&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue(); pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue()); applyLightSourcesToModel(); @@ -529,42 +529,42 @@ void ThreeD_SceneIllumination_TabPage::updatePreview() aItemSet.Put(Svx3DAmbientcolorItem(m_pLB_AmbientLight->GetSelectEntryColor())); aItemSet.Put(Svx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor)); - aItemSet.Put(Svx3DLightOnOff1Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightOnOff1Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[1]; aItemSet.Put(Svx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor)); - aItemSet.Put(Svx3DLightOnOff2Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightOnOff2Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[2]; aItemSet.Put(Svx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor)); - aItemSet.Put(Svx3DLightOnOff3Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightOnOff3Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[3]; aItemSet.Put(Svx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor)); - aItemSet.Put(Svx3DLightOnOff4Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightOnOff4Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[4]; aItemSet.Put(Svx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor)); - aItemSet.Put(Svx3DLightOnOff5Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightOnOff5Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[5]; aItemSet.Put(Svx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor)); - aItemSet.Put(Svx3DLightOnOff6Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightOnOff6Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[6]; aItemSet.Put(Svx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor)); - aItemSet.Put(Svx3DLightOnOff7Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightOnOff7Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); pInfo = &m_pLightSourceInfoList[7]; aItemSet.Put(Svx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor)); - aItemSet.Put(Svx3DLightOnOff8Item(pInfo->aLightSource.bIsEnabled)); + aItemSet.Put(makeSvx3DLightOnOff8Item(pInfo->aLightSource.bIsEnabled)); aItemSet.Put(Svx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection))); // set lights and ambient light diff --git a/include/svx/obj3d.hxx b/include/svx/obj3d.hxx index 9e4ed03..87b926f 100644 --- a/include/svx/obj3d.hxx +++ b/include/svx/obj3d.hxx @@ -251,7 +251,7 @@ public : // DoubleSided: sal_True/FALSE bool GetDoubleSided() const - { return ((const Svx3DDoubleSidedItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); } // NormalsKind: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE sal_uInt16 GetNormalsKind() const @@ -259,7 +259,7 @@ public : // NormalsInvert: sal_True/FALSE bool GetNormalsInvert() const - { return ((const Svx3DNormalsInvertItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); } // TextureProjX: 0 == sal_False/sal_False, 1 == sal_True/sal_False, else == sal_True/TRUE sal_uInt16 GetTextureProjectionX() const @@ -271,7 +271,7 @@ public : // Shadow3D: sal_True/FALSE bool GetShadow3D() const - { return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); } // MaterialColor: Color Color GetMaterialColor() const @@ -291,7 +291,7 @@ public : // TextureFilter: sal_True/FALSE bool GetTextureFilter() const - { return ((const Svx3DTextureFilterItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); } // #i28528# // Added extra Item (Bool) for chart2 to be able to show reduced line geometry diff --git a/include/svx/scene3d.hxx b/include/svx/scene3d.hxx index e7a7419..1288774 100644 --- a/include/svx/scene3d.hxx +++ b/include/svx/scene3d.hxx @@ -116,7 +116,7 @@ public: // Two sided lighting: bool GetTwoSidedLighting() const - { return ((const Svx3DTwoSidedLightingItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue(); } // Lightcolor: Color GetLightColor1() const @@ -142,21 +142,21 @@ public: // Light on/off: bool GetLightOnOff1() const - { return ((const Svx3DLightOnOff1Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue(); } bool GetLightOnOff2() const - { return ((const Svx3DLightOnOff2Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue(); } bool GetLightOnOff3() const - { return ((const Svx3DLightOnOff3Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue(); } bool GetLightOnOff4() const - { return ((const Svx3DLightOnOff4Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue(); } bool GetLightOnOff5() const - { return ((const Svx3DLightOnOff5Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue(); } bool GetLightOnOff6() const - { return ((const Svx3DLightOnOff6Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue(); } bool GetLightOnOff7() const - { return ((const Svx3DLightOnOff7Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue(); } bool GetLightOnOff8() const - { return ((const Svx3DLightOnOff8Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue(); } + { return ((const SfxBoolItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue(); } // Light direction: basegfx::B3DVector GetLightDirection1() const diff --git a/include/svx/svx3ditems.hxx b/include/svx/svx3ditems.hxx index 8878bc1..fe8d1c9 100644 --- a/include/svx/svx3ditems.hxx +++ b/include/svx/svx3ditems.hxx @@ -56,10 +56,9 @@ inline SfxUInt32Item makeSvx3DEndAngleItem(sal_uInt32 nVal) { return SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal); } -class SVX_DLLPUBLIC Svx3DDoubleSidedItem : public SfxBoolItem { -public: - Svx3DDoubleSidedItem(bool bVal = false); -}; +inline SfxBoolItem makeSvx3DDoubleSidedItem(bool bVal) { + return SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal); +} // #i28528# // Added extra Item (Bool) for chart2 to be able to show reduced line geometry @@ -80,10 +79,9 @@ public: SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const SAL_OVERRIDE; }; -class Svx3DNormalsInvertItem : public SfxBoolItem { -public: - SVX_DLLPUBLIC Svx3DNormalsInvertItem(bool bVal = false); -}; +inline SfxBoolItem makeSvx3DNormalsInvertItem(bool bVal) { + return SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal); +} class SVX_DLLPUBLIC Svx3DTextureProjectionXItem : public SfxUInt16Item { public: @@ -105,10 +103,9 @@ public: virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const SAL_OVERRIDE; }; -class Svx3DShadow3DItem : public SfxBoolItem { -public: - SVX_DLLPUBLIC Svx3DShadow3DItem(bool bVal = false); -}; +inline SfxBoolItem makeSvx3DShadow3DItem(bool bVal) { + return SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal); +} class Svx3DMaterialColorItem : public SvxColorItem { public: @@ -150,10 +147,9 @@ public: SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const SAL_OVERRIDE; }; -class Svx3DTextureFilterItem : public SfxBoolItem { -public: - SVX_DLLPUBLIC Svx3DTextureFilterItem(bool bVal = false); -}; +inline SfxBoolItem makeSvx3DTextureFilterItem(bool bVal) { + return SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal); +} // Svx3D _3DSCENE_ Items class SVX_DLLPUBLIC Svx3DPerspectiveItem : public SfxUInt16Item { @@ -172,12 +168,11 @@ inline SfxUInt32Item makeSvx3DDistanceItem(sal_uInt32 nVal) { inline SfxUInt32Item makeSvx3DFocalLengthItem(sal_uInt32 nVal) { return SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal); -}; +} -class Svx3DTwoSidedLightingItem : public SfxBoolItem { -public: - SVX_DLLPUBLIC Svx3DTwoSidedLightingItem(bool bVal = false); -}; +inline SfxBoolItem makeSvx3DTwoSidedLightingItem(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal); +} class SVX_DLLPUBLIC Svx3DLightcolor1Item : public SvxColorItem { public: @@ -224,45 +219,37 @@ public: Svx3DAmbientcolorItem(const Color& rCol = Color(0x00666666)); }; -class SVX_DLLPUBLIC Svx3DLightOnOff1Item : public SfxBoolItem { -public: - Svx3DLightOnOff1Item(bool bVal = true); -}; +inline SfxBoolItem makeSvx3DLightOnOff1Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal); +} -class SVX_DLLPUBLIC Svx3DLightOnOff2Item : public SfxBoolItem { -public: - Svx3DLightOnOff2Item(bool bVal = false); -}; +inline SfxBoolItem makeSvx3DLightOnOff2Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal); +} -class SVX_DLLPUBLIC Svx3DLightOnOff3Item : public SfxBoolItem { -public: - Svx3DLightOnOff3Item(bool bVal = false); -}; +inline SfxBoolItem makeSvx3DLightOnOff3Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal); +} -class SVX_DLLPUBLIC Svx3DLightOnOff4Item : public SfxBoolItem { -public: - Svx3DLightOnOff4Item(bool bVal = false); -}; +inline SfxBoolItem makeSvx3DLightOnOff4Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal); +} -class SVX_DLLPUBLIC Svx3DLightOnOff5Item : public SfxBoolItem { -public: - Svx3DLightOnOff5Item(bool bVal = false); -}; +inline SfxBoolItem makeSvx3DLightOnOff5Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal); +} -class SVX_DLLPUBLIC Svx3DLightOnOff6Item : public SfxBoolItem { -public: - Svx3DLightOnOff6Item(bool bVal = false); -}; +inline SfxBoolItem makeSvx3DLightOnOff6Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal); +} -class SVX_DLLPUBLIC Svx3DLightOnOff7Item : public SfxBoolItem { -public: - Svx3DLightOnOff7Item(bool bVal = false); -}; +inline SfxBoolItem makeSvx3DLightOnOff7Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal); +} -class SVX_DLLPUBLIC Svx3DLightOnOff8Item : public SfxBoolItem { -public: - Svx3DLightOnOff8Item(bool bVal = false); -}; +inline SfxBoolItem makeSvx3DLightOnOff8Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal); +} class SVX_DLLPUBLIC Svx3DLightDirection1Item : public SvxB3DVectorItem { public: diff --git a/sd/source/ui/func/fucon3d.cxx b/sd/source/ui/func/fucon3d.cxx index 8a6ac35..a54e497 100644 --- a/sd/source/ui/func/fucon3d.cxx +++ b/sd/source/ui/func/fucon3d.cxx @@ -118,7 +118,7 @@ E3dCompoundObject* FuConstruct3dObject::ImpCreateBasic3DShape() /* this is an open object, therefore it has to be handled double- sided by default */ - p3DObj->SetMergedItem(Svx3DDoubleSidedItem(true)); + p3DObj->SetMergedItem(makeSvx3DDoubleSidedItem(true)); break; } diff --git a/svx/source/customshapes/EnhancedCustomShape3d.cxx b/svx/source/customshapes/EnhancedCustomShape3d.cxx index 779c9df..1068f55 100644 --- a/svx/source/customshapes/EnhancedCustomShape3d.cxx +++ b/svx/source/customshapes/EnhancedCustomShape3d.cxx @@ -344,7 +344,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con { aSet.Put( XLineStyleItem( XLINE_SOLID ) ); aSet.Put( XFillStyleItem ( drawing::FillStyle_NONE ) ); - aSet.Put( Svx3DDoubleSidedItem( true ) ); + aSet.Put( makeSvx3DDoubleSidedItem( true ) ); } else { @@ -363,8 +363,8 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con // get visible if(bUseTwoFillStyles || (bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY)) { - aSet.Put( Svx3DDoubleSidedItem( true ) ); - pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( true ) ); + aSet.Put( makeSvx3DDoubleSidedItem( true ) ); + pScene->GetProperties().SetObjectItem( makeSvx3DTwoSidedLightingItem( true ) ); } } @@ -560,7 +560,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con { XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR ); p3DObj->SetMergedItem( XFillColorItem( "", rLineColor.GetColorValue() ) ); - p3DObj->SetMergedItem( Svx3DDoubleSidedItem( true ) ); + p3DObj->SetMergedItem( makeSvx3DDoubleSidedItem( true ) ); p3DObj->SetMergedItem( Svx3DCloseFrontItem( false ) ); p3DObj->SetMergedItem( Svx3DCloseBackItem( false ) ); } @@ -684,7 +684,7 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 ); basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) ); aSpotLight1.normalize(); - pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( true ) ); + pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff1Item( true ) ); Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 ); pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) ); pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) ); @@ -692,14 +692,14 @@ SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, con sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 ); basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ ); aSpotLight2.normalize(); - pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( true ) ); + pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff2Item( true ) ); Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 ); pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) ); pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) ); sal_uInt8 nSpotLight3 = 70; basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 ); - pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( true ) ); + pScene->GetProperties().SetObjectItem( makeSvx3DLightOnOff3Item( true ) ); Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 ); pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) ); pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) ); diff --git a/svx/source/dialog/dlgctl3d.cxx b/svx/source/dialog/dlgctl3d.cxx index a7a2d31..af8d771 100644 --- a/svx/source/dialog/dlgctl3d.cxx +++ b/svx/source/dialog/dlgctl3d.cxx @@ -894,14 +894,14 @@ bool Svx3DLightControl::GetLightOnOff(sal_uInt32 nNum) const switch(nNum) { - case 0 : return ((const Svx3DLightOnOff1Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue(); - case 1 : return ((const Svx3DLightOnOff2Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue(); - case 2 : return ((const Svx3DLightOnOff3Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue(); - case 3 : return ((const Svx3DLightOnOff4Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue(); - case 4 : return ((const Svx3DLightOnOff5Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue(); - case 5 : return ((const Svx3DLightOnOff6Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue(); - case 6 : return ((const Svx3DLightOnOff7Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue(); - case 7 : return ((const Svx3DLightOnOff8Item&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue(); + case 0 : return ((const SfxBoolItem&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue(); + case 1 : return ((const SfxBoolItem&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue(); + case 2 : return ((const SfxBoolItem&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue(); + case 3 : return ((const SfxBoolItem&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue(); + case 4 : return ((const SfxBoolItem&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue(); + case 5 : return ((const SfxBoolItem&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue(); + case 6 : return ((const SfxBoolItem&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue(); + case 7 : return ((const SfxBoolItem&)aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue(); } } diff --git a/svx/source/engine3d/float3d.cxx b/svx/source/engine3d/float3d.cxx index e37855f..f77ad60 100644 --- a/svx/source/engine3d/float3d.cxx +++ b/svx/source/engine3d/float3d.cxx @@ -709,7 +709,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DOUBLE_SIDED); if( eState != SFX_ITEM_DONTCARE ) { - bool bValue = ((const Svx3DDoubleSidedItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); + bool bValue = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); if( bValue != aBtnDoubleSided.IsChecked() ) { aBtnDoubleSided.Check( bValue ); @@ -833,7 +833,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_NORMALS_INVERT); if( eState != SFX_ITEM_DONTCARE ) { - bool bValue = ((const Svx3DNormalsInvertItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); + bool bValue = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); if( bValue != aBtnNormalsInvert.IsChecked() ) { aBtnNormalsInvert.Check( bValue ); @@ -855,7 +855,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING); if( eState != SFX_ITEM_DONTCARE ) { - bool bValue = ((const Svx3DTwoSidedLightingItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue(); + bool bValue = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue(); if( bValue != aBtnTwoSidedLighting.IsChecked() ) { aBtnTwoSidedLighting.Check( bValue ); @@ -898,7 +898,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_SHADOW_3D); if( eState != SFX_ITEM_DONTCARE ) { - bool bValue = ((const Svx3DShadow3DItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); + bool bValue = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); if( bValue != aBtnShadow3d.IsChecked() ) { aBtnShadow3d.Check( bValue ); @@ -1013,7 +1013,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_1); if( eState != SFX_ITEM_DONTCARE ) { - bool bOn = ((const Svx3DLightOnOff1Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue(); + bool bOn = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue(); if( ( bOn && !GetUILightState( aBtnLight1 )) || ( !bOn && GetUILightState( aBtnLight1 )) ) { @@ -1062,7 +1062,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_2); if( eState != SFX_ITEM_DONTCARE ) { - bool bOn = ((const Svx3DLightOnOff2Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue(); + bool bOn = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue(); if( ( bOn && !GetUILightState( aBtnLight2 )) || ( !bOn && GetUILightState( aBtnLight2 )) ) { @@ -1111,7 +1111,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_3); if( eState != SFX_ITEM_DONTCARE ) { - bool bOn = ((const Svx3DLightOnOff3Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue(); + bool bOn = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue(); if( ( bOn && !GetUILightState( aBtnLight3)) || ( !bOn && GetUILightState( aBtnLight3)) ) { @@ -1160,7 +1160,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_4); if( eState != SFX_ITEM_DONTCARE ) { - bool bOn = ((const Svx3DLightOnOff4Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue(); + bool bOn = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue(); if( ( bOn && !GetUILightState( aBtnLight4 )) || ( !bOn && GetUILightState( aBtnLight4 )) ) { @@ -1209,7 +1209,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_5); if( eState != SFX_ITEM_DONTCARE ) { - bool bOn = ((const Svx3DLightOnOff5Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue(); + bool bOn = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue(); if( ( bOn && !GetUILightState( aBtnLight5 )) || ( !bOn && GetUILightState( aBtnLight5 )) ) { @@ -1258,7 +1258,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_6); if( eState != SFX_ITEM_DONTCARE ) { - bool bOn = ((const Svx3DLightOnOff6Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue(); + bool bOn = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue(); if( ( bOn && !GetUILightState( aBtnLight6 )) || ( !bOn && GetUILightState( aBtnLight6 )) ) { @@ -1307,7 +1307,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_7); if( eState != SFX_ITEM_DONTCARE ) { - bool bOn = ((const Svx3DLightOnOff7Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue(); + bool bOn = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue(); if( ( bOn && !GetUILightState( aBtnLight7 )) || ( !bOn && GetUILightState( aBtnLight7 )) ) { @@ -1356,7 +1356,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DSCENE_LIGHTON_8); if( eState != SFX_ITEM_DONTCARE ) { - bool bOn = ((const Svx3DLightOnOff8Item&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue(); + bool bOn = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue(); if( ( bOn && !GetUILightState( aBtnLight8 )) || ( !bOn && GetUILightState( aBtnLight8 )) ) { @@ -1518,7 +1518,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs ) eState = rAttrs.GetItemState(SDRATTR_3DOBJ_TEXTURE_FILTER); if( eState != SFX_ITEM_DONTCARE ) { - bool bValue = ((const Svx3DTextureFilterItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); + bool bValue = ((const SfxBoolItem&)rAttrs.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); if( bValue != aBtnTexFilter.IsChecked() ) { aBtnTexFilter.Check( bValue ); @@ -1784,7 +1784,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = TRISTATE_TRUE == eState; - rAttrs.Put(Svx3DDoubleSidedItem(bValue)); + rAttrs.Put(makeSvx3DDoubleSidedItem(bValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_DOUBLE_SIDED); @@ -1835,7 +1835,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = TRISTATE_TRUE == eState; - rAttrs.Put(Svx3DNormalsInvertItem(bValue)); + rAttrs.Put(makeSvx3DNormalsInvertItem(bValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_NORMALS_INVERT); @@ -1845,7 +1845,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = TRISTATE_TRUE == eState; - rAttrs.Put(Svx3DTwoSidedLightingItem(bValue)); + rAttrs.Put(makeSvx3DTwoSidedLightingItem(bValue)); } else rAttrs.InvalidateItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING); @@ -1865,7 +1865,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = TRISTATE_TRUE == eState; - rAttrs.Put(Svx3DShadow3DItem(bValue)); + rAttrs.Put(makeSvx3DShadow3DItem(bValue)); rAttrs.Put(makeSdrShadowItem(bValue)); } else @@ -1920,7 +1920,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = GetUILightState( aBtnLight1 ); - rAttrs.Put(Svx3DLightOnOff1Item(bValue)); + rAttrs.Put(makeSvx3DLightOnOff1Item(bValue)); // Light 1 (direction) if( bValue ) @@ -1945,7 +1945,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = GetUILightState( aBtnLight2 ); - rAttrs.Put(Svx3DLightOnOff2Item(bValue)); + rAttrs.Put(makeSvx3DLightOnOff2Item(bValue)); // Light 2 (direction) if( bValue ) @@ -1969,7 +1969,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = GetUILightState( aBtnLight3 ); - rAttrs.Put(Svx3DLightOnOff3Item(bValue)); + rAttrs.Put(makeSvx3DLightOnOff3Item(bValue)); // Light 3 (direction) if( bValue ) @@ -1993,7 +1993,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = GetUILightState( aBtnLight4 ); - rAttrs.Put(Svx3DLightOnOff4Item(bValue)); + rAttrs.Put(makeSvx3DLightOnOff4Item(bValue)); // Light 4 (direction) if( bValue ) @@ -2017,7 +2017,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = GetUILightState( aBtnLight5 ); - rAttrs.Put(Svx3DLightOnOff5Item(bValue)); + rAttrs.Put(makeSvx3DLightOnOff5Item(bValue)); // Light 5 (direction) if( bValue ) @@ -2041,7 +2041,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = GetUILightState( aBtnLight6 ); - rAttrs.Put(Svx3DLightOnOff6Item(bValue)); + rAttrs.Put(makeSvx3DLightOnOff6Item(bValue)); // Light 6 (direction) if( bValue ) @@ -2065,7 +2065,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = GetUILightState( aBtnLight7 ); - rAttrs.Put(Svx3DLightOnOff7Item(bValue)); + rAttrs.Put(makeSvx3DLightOnOff7Item(bValue)); // Light 7 (direction) if( bValue ) @@ -2089,7 +2089,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = GetUILightState( aBtnLight8 ); - rAttrs.Put(Svx3DLightOnOff8Item(bValue)); + rAttrs.Put(makeSvx3DLightOnOff8Item(bValue)); // Light 8 (direction) if( bValue ) @@ -2169,7 +2169,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs ) if( eState != TRISTATE_INDET ) { bool bValue = TRISTATE_TRUE == eState; - rAttrs.Put(Svx3DTextureFilterItem(bValue)); + rAttrs.Put(makeSvx3DTextureFilterItem(bValue)); } else rAttrs.InvalidateItem(SDRATTR_3DOBJ_TEXTURE_FILTER); @@ -2943,15 +2943,15 @@ void Svx3DWin::ClickLight(PushButton& rBtn) switch(nLightSource) { - case 0: aLightItemSet.Put(Svx3DLightcolor1Item(aColor)); aLightItemSet.Put(Svx3DLightOnOff1Item(bOnOff)); break; - case 1: aLightItemSet.Put(Svx3DLightcolor2Item(aColor)); aLightItemSet.Put(Svx3DLightOnOff2Item(bOnOff)); break; - case 2: aLightItemSet.Put(Svx3DLightcolor3Item(aColor)); aLightItemSet.Put(Svx3DLightOnOff3Item(bOnOff)); break; - case 3: aLightItemSet.Put(Svx3DLightcolor4Item(aColor)); aLightItemSet.Put(Svx3DLightOnOff4Item(bOnOff)); break; - case 4: aLightItemSet.Put(Svx3DLightcolor5Item(aColor)); aLightItemSet.Put(Svx3DLightOnOff5Item(bOnOff)); break; - case 5: aLightItemSet.Put(Svx3DLightcolor6Item(aColor)); aLightItemSet.Put(Svx3DLightOnOff6Item(bOnOff)); break; - case 6: aLightItemSet.Put(Svx3DLightcolor7Item(aColor)); aLightItemSet.Put(Svx3DLightOnOff7Item(bOnOff)); break; + case 0: aLightItemSet.Put(Svx3DLightcolor1Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff1Item(bOnOff)); break; + case 1: aLightItemSet.Put(Svx3DLightcolor2Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff2Item(bOnOff)); break; + case 2: aLightItemSet.Put(Svx3DLightcolor3Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff3Item(bOnOff)); break; + case 3: aLightItemSet.Put(Svx3DLightcolor4Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff4Item(bOnOff)); break; + case 4: aLightItemSet.Put(Svx3DLightcolor5Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff5Item(bOnOff)); break; + case 5: aLightItemSet.Put(Svx3DLightcolor6Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff6Item(bOnOff)); break; + case 6: aLightItemSet.Put(Svx3DLightcolor7Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff7Item(bOnOff)); break; default: - case 7: aLightItemSet.Put(Svx3DLightcolor8Item(aColor)); aLightItemSet.Put(Svx3DLightOnOff8Item(bOnOff)); break; + case 7: aLightItemSet.Put(Svx3DLightcolor8Item(aColor)); aLightItemSet.Put(makeSvx3DLightOnOff8Item(bOnOff)); break; } aCtlLightPreview.GetSvx3DLightControl().Set3DAttributes(aLightItemSet); diff --git a/svx/source/engine3d/svx3ditems.cxx b/svx/source/engine3d/svx3ditems.cxx index ee743cf..6527673 100644 --- a/svx/source/engine3d/svx3ditems.cxx +++ b/svx/source/engine3d/svx3ditems.cxx @@ -40,11 +40,6 @@ Svx3DBackscaleItem::Svx3DBackscaleItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal) {} -Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(bool bVal) -: SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal) -{} - - // #i28528# // Added extra Item (Bool) for chart2 to be able to show reduced line geometry @@ -76,10 +71,6 @@ Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal) {} -Svx3DNormalsInvertItem::Svx3DNormalsInvertItem(bool bVal) -: SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal) -{} - Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal) {} @@ -88,10 +79,6 @@ Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal) {} -Svx3DShadow3DItem::Svx3DShadow3DItem(bool bVal) -: SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal) -{} - Svx3DMaterialColorItem::Svx3DMaterialColorItem(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_COLOR) {} @@ -116,18 +103,10 @@ Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal) {} -Svx3DTextureFilterItem::Svx3DTextureFilterItem(bool bVal) -: SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal) -{} - Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal) : SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal) {} -Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(bool bVal) -: SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal) -{} - Svx3DLightcolor1Item::Svx3DLightcolor1Item(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1) {} @@ -164,38 +143,6 @@ Svx3DAmbientcolorItem::Svx3DAmbientcolorItem(const Color& rCol) : SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR) {} -Svx3DLightOnOff1Item::Svx3DLightOnOff1Item(bool bVal) -: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal) -{} - -Svx3DLightOnOff2Item::Svx3DLightOnOff2Item(bool bVal) -: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal) -{} - -Svx3DLightOnOff3Item::Svx3DLightOnOff3Item(bool bVal) -: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal) -{} - -Svx3DLightOnOff4Item::Svx3DLightOnOff4Item(bool bVal) -: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal) -{} - -Svx3DLightOnOff5Item::Svx3DLightOnOff5Item(bool bVal) -: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal) -{} - -Svx3DLightOnOff6Item::Svx3DLightOnOff6Item(bool bVal) -: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal) -{} - -Svx3DLightOnOff7Item::Svx3DLightOnOff7Item(bool bVal) -: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal) -{} - -Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(bool bVal) -: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal) -{} - Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec) {} diff --git a/svx/source/engine3d/view3d.cxx b/svx/source/engine3d/view3d.cxx index 2c43355..41779f3 100644 --- a/svx/source/engine3d/view3d.cxx +++ b/svx/source/engine3d/view3d.cxx @@ -729,7 +729,7 @@ void E3dView::ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, boo aDefault.SetDefaultExtrudeCloseFront(false); aDefault.SetDefaultExtrudeCloseBack(false); - aSet.Put(Svx3DDoubleSidedItem(true)); + aSet.Put(makeSvx3DDoubleSidedItem(true)); // Set fill attribute aSet.Put(XFillStyleItem(drawing::FillStyle_SOLID)); diff --git a/svx/source/sdr/primitive2d/sdrattributecreator.cxx b/svx/source/sdr/primitive2d/sdrattributecreator.cxx index bcb6495..7122a9a 100644 --- a/svx/source/sdr/primitive2d/sdrattributecreator.cxx +++ b/svx/source/sdr/primitive2d/sdrattributecreator.cxx @@ -911,7 +911,7 @@ namespace drawinglayer } // get two sided lighting - const bool bTwoSidedLighting(((const Svx3DTwoSidedLightingItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue()); + const bool bTwoSidedLighting(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING)).GetValue()); return attribute::SdrSceneAttribute(fDistance, fShadowSlant, aProjectionMode, aShadeMode, bTwoSidedLighting); } @@ -921,56 +921,56 @@ namespace drawinglayer // extract lights from given SfxItemSet (from scene) ::std::vector< attribute::Sdr3DLightAttribute > aLightVector; - if(((const Svx3DLightOnOff1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection1Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, true)); } - if(((const Svx3DLightOnOff2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection2Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); } - if(((const Svx3DLightOnOff3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection3Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); } - if(((const Svx3DLightOnOff4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection4Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); } - if(((const Svx3DLightOnOff5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection5Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); } - if(((const Svx3DLightOnOff6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection6Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); } - if(((const Svx3DLightOnOff7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection7Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue()); aLightVector.push_back(attribute::Sdr3DLightAttribute(aColor, aDirection, false)); } - if(((const Svx3DLightOnOff8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue()) + if(((const SfxBoolItem&)rSet.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue()) { const basegfx::BColor aColor(((const Svx3DLightcolor8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().getBColor()); const basegfx::B3DVector aDirection(((const Svx3DLightDirection8Item&)rSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue()); diff --git a/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx index 7c996ec..07d70fa 100644 --- a/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx +++ b/svx/source/sdr/primitive3d/sdrattributecreator3d.cxx @@ -50,7 +50,7 @@ namespace drawinglayer } // get NoermalsInvert flag - const bool bInvertNormals(((const Svx3DNormalsInvertItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue()); + const bool bInvertNormals(((const SfxBoolItem&)rSet.Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue()); // get TextureProjectionX ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC); @@ -79,13 +79,13 @@ namespace drawinglayer } // get DoubleSided flag - const bool bDoubleSided(((const Svx3DDoubleSidedItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue()); + const bool bDoubleSided(((const SfxBoolItem&)rSet.Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue()); // get Shadow3D flag - const bool bShadow3D(((const Svx3DShadow3DItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue()); + const bool bShadow3D(((const SfxBoolItem&)rSet.Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue()); // get TextureFilter flag - const bool bTextureFilter(((const Svx3DTextureFilterItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue()); + const bool bTextureFilter(((const SfxBoolItem&)rSet.Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue()); // get texture kind // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor diff --git a/svx/source/svdraw/svdattr.cxx b/svx/source/svdraw/svdattr.cxx index 228398c..c57392d 100644 --- a/svx/source/svdraw/svdattr.cxx +++ b/svx/source/svdraw/svdattr.cxx @@ -253,19 +253,19 @@ SdrItemPool::SdrItemPool( mppLocalPoolDefaults[ SDRATTR_3DOBJ_HORZ_SEGS - SDRATTR_START ] = new SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, 24); mppLocalPoolDefaults[ SDRATTR_3DOBJ_VERT_SEGS - SDRATTR_START ] = new SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, 24); mppLocalPoolDefaults[ SDRATTR_3DOBJ_END_ANGLE - SDRATTR_START ] = new SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, 3600); - mppLocalPoolDefaults[ SDRATTR_3DOBJ_DOUBLE_SIDED - SDRATTR_START ] = new Svx3DDoubleSidedItem; + mppLocalPoolDefaults[ SDRATTR_3DOBJ_DOUBLE_SIDED - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, false); mppLocalPoolDefaults[ SDRATTR_3DOBJ_NORMALS_KIND - SDRATTR_START ] = new Svx3DNormalsKindItem; - mppLocalPoolDefaults[ SDRATTR_3DOBJ_NORMALS_INVERT - SDRATTR_START ] = new Svx3DNormalsInvertItem; + mppLocalPoolDefaults[ SDRATTR_3DOBJ_NORMALS_INVERT - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, false); mppLocalPoolDefaults[ SDRATTR_3DOBJ_TEXTURE_PROJ_X - SDRATTR_START ] = new Svx3DTextureProjectionXItem; mppLocalPoolDefaults[ SDRATTR_3DOBJ_TEXTURE_PROJ_Y - SDRATTR_START ] = new Svx3DTextureProjectionYItem; - mppLocalPoolDefaults[ SDRATTR_3DOBJ_SHADOW_3D - SDRATTR_START ] = new Svx3DShadow3DItem; + mppLocalPoolDefaults[ SDRATTR_3DOBJ_SHADOW_3D - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, false); mppLocalPoolDefaults[ SDRATTR_3DOBJ_MAT_COLOR - SDRATTR_START ] = new Svx3DMaterialColorItem; mppLocalPoolDefaults[ SDRATTR_3DOBJ_MAT_EMISSION - SDRATTR_START ] = new Svx3DMaterialEmissionItem; mppLocalPoolDefaults[ SDRATTR_3DOBJ_MAT_SPECULAR - SDRATTR_START ] = new Svx3DMaterialSpecularItem; mppLocalPoolDefaults[ SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY - SDRATTR_START ] = new Svx3DMaterialSpecularIntensityItem; mppLocalPoolDefaults[ SDRATTR_3DOBJ_TEXTURE_KIND - SDRATTR_START ] = new Svx3DTextureKindItem; mppLocalPoolDefaults[ SDRATTR_3DOBJ_TEXTURE_MODE - SDRATTR_START ] = new Svx3DTextureModeItem; - mppLocalPoolDefaults[ SDRATTR_3DOBJ_TEXTURE_FILTER - SDRATTR_START ] = new Svx3DTextureFilterItem; + mppLocalPoolDefaults[ SDRATTR_3DOBJ_TEXTURE_FILTER - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, false); mppLocalPoolDefaults[ SDRATTR_3DOBJ_SMOOTH_NORMALS - SDRATTR_START ] = new Svx3DSmoothNormalsItem; mppLocalPoolDefaults[ SDRATTR_3DOBJ_SMOOTH_LIDS - SDRATTR_START ] = new Svx3DSmoothLidsItem; mppLocalPoolDefaults[ SDRATTR_3DOBJ_CHARACTER_MODE - SDRATTR_START ] = new Svx3DCharacterModeItem; @@ -275,7 +275,7 @@ SdrItemPool::SdrItemPool( mppLocalPoolDefaults[ SDRATTR_3DSCENE_PERSPECTIVE - SDRATTR_START ] = new Svx3DPerspectiveItem; mppLocalPoolDefaults[ SDRATTR_3DSCENE_DISTANCE - SDRATTR_START ] = new SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, 100); mppLocalPoolDefaults[ SDRATTR_3DSCENE_FOCAL_LENGTH - SDRATTR_START ] = new SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, 100); - mppLocalPoolDefaults[ SDRATTR_3DSCENE_TWO_SIDED_LIGHTING - SDRATTR_START ] = new Svx3DTwoSidedLightingItem; + mppLocalPoolDefaults[ SDRATTR_3DSCENE_TWO_SIDED_LIGHTING - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, false); mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_1 - SDRATTR_START ] = new Svx3DLightcolor1Item; mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_2 - SDRATTR_START ] = new Svx3DLightcolor2Item; mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_3 - SDRATTR_START ] = new Svx3DLightcolor3Item; @@ -285,14 +285,14 @@ SdrItemPool::SdrItemPool( mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_7 - SDRATTR_START ] = new Svx3DLightcolor7Item; mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_8 - SDRATTR_START ] = new Svx3DLightcolor8Item; mppLocalPoolDefaults[ SDRATTR_3DSCENE_AMBIENTCOLOR - SDRATTR_START ] = new Svx3DAmbientcolorItem; - mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_1 - SDRATTR_START ] = new Svx3DLightOnOff1Item; - mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_2 - SDRATTR_START ] = new Svx3DLightOnOff2Item; - mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_3 - SDRATTR_START ] = new Svx3DLightOnOff3Item; - mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_4 - SDRATTR_START ] = new Svx3DLightOnOff4Item; - mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_5 - SDRATTR_START ] = new Svx3DLightOnOff5Item; - mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_6 - SDRATTR_START ] = new Svx3DLightOnOff6Item; - mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_7 - SDRATTR_START ] = new Svx3DLightOnOff7Item; - mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_8 - SDRATTR_START ] = new Svx3DLightOnOff8Item; + mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_1 - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, true); + mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_2 - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, false); + mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_3 - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, false); + mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_4 - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, false); + mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_5 - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, false); + mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_6 - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, false); + mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_7 - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, false); + mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTON_8 - SDRATTR_START ] = new SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, false); mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_1 - SDRATTR_START ] = new Svx3DLightDirection1Item; mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_2 - SDRATTR_START ] = new Svx3DLightDirection2Item; mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTDIRECTION_3 - SDRATTR_START ] = new Svx3DLightDirection3Item; _______________________________________________ Libreoffice-commits mailing list libreoffice-comm...@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/libreoffice-commits