avmedia/source/opengl/oglplayer.cxx | 13 ----- external/collada2gltf/patches/shader_compatibility.patch.1 | 10 ++-- external/libgltf/UnpackedTarball_libgltf.mk | 1 external/libgltf/patches/append_shader_version.patch | 30 +++++++++++++ 4 files changed, 38 insertions(+), 16 deletions(-)
New commits: commit c67026f27023008d124c8ab76533169f032b04f6 Author: Zolnai Tamás <tamas.zol...@collabora.com> Date: Sun Aug 17 09:26:33 2014 +0200 libgltf: Append shader language version to the shader files In general glTF shader files does not contain version directives and in some case it make shader compiler using GLSL 1.1 which leads to that the shader compiler fails. So we need to append the choosen version number which is GLSL 1.3 in case of libgltf, but this also means that from that point OpenGL 3.0 is the new reuirements since GLSL 1.3 is available only from that version. Change-Id: Ic4382266432ea474aeb3e603b32a998b9aeed280 diff --git a/avmedia/source/opengl/oglplayer.cxx b/avmedia/source/opengl/oglplayer.cxx index 431bdb8..ff766e3 100644 --- a/avmedia/source/opengl/oglplayer.cxx +++ b/avmedia/source/opengl/oglplayer.cxx @@ -234,18 +234,7 @@ awt::Size SAL_CALL OGLPlayer::getPreferredPlayerWindowSize() throw ( uno::Runtim static bool lcl_CheckOpenGLRequirements() { - float fVersion = OpenGLHelper::getGLVersion(); - - if( fVersion >= 3.0 ) - { - return true; - } - else if( fVersion >= 2.1 ) - { - return glewIsSupported("GL_ARB_framebuffer_object GL_ARB_vertex_array_object"); - } - - return false; + return OpenGLHelper::getGLVersion() >= 3.0; } uno::Reference< media::XPlayerWindow > SAL_CALL OGLPlayer::createPlayerWindow( const uno::Sequence< uno::Any >& rArguments ) diff --git a/external/libgltf/UnpackedTarball_libgltf.mk b/external/libgltf/UnpackedTarball_libgltf.mk index 861eb2e..34214a2 100644 --- a/external/libgltf/UnpackedTarball_libgltf.mk +++ b/external/libgltf/UnpackedTarball_libgltf.mk @@ -17,6 +17,7 @@ $(eval $(call gb_UnpackedTarball_set_patchlevel,libgltf,1)) $(eval $(call gb_UnpackedTarball_add_patches,libgltf,\ external/libgltf/patches/missing_include.patch \ + external/libgltf/patches/append_shader_version.patch \ )) # vim: set noet sw=4 ts=4: diff --git a/external/libgltf/patches/append_shader_version.patch b/external/libgltf/patches/append_shader_version.patch new file mode 100644 index 0000000..dd79515 --- /dev/null +++ b/external/libgltf/patches/append_shader_version.patch @@ -0,0 +1,30 @@ +diff -ur libgltf.org/src/Shaders.cpp libgltf/src/Shaders.cpp +--- libgltf.org/src/Shaders.cpp 2014-08-17 09:15:17.379255115 +0200 ++++ libgltf/src/Shaders.cpp 2014-08-17 09:16:43.323258781 +0200 +@@ -11,6 +11,7 @@ + + #include <GL/glew.h> + #include <cstdio> ++#include <cstring> + + namespace libgltf + { +@@ -166,7 +167,17 @@ + unsigned int shaderId) + { + GLint iGLSize = iSize; +- glShaderSource(shaderId, 1, &pShader, &iGLSize); ++ const GLchar* aSources[] = { ++ "#version 130\n", ++ pShader, ++ }; ++ ++ const GLint aSizes[] = { ++ strlen("#version 130\n"), ++ iGLSize, ++ }; ++ ++ glShaderSource(shaderId, 2, &aSources[0], &aSizes[0]); + glCompileShader(shaderId); + int iStatus = 0; + glGetShaderiv(shaderId, GL_COMPILE_STATUS, &iStatus); commit d4fccd7d2c22024800482ff2e3179f700fc83a9f Author: Zolnai Tamás <tamas.zol...@collabora.com> Date: Sun Aug 17 09:11:05 2014 +0200 collada2gltf: it seems better not to add #version to glTF shader files Here only handle precision. Using precision unconditionally causing problems when shader source is compiled with GLSL 1.2. The #version dircetives can be added by the glTF parser. For example libgltf implementation: https://gerrit.libreoffice.org/gitweb?p=libgltf.git;a=commit; h=e4544a8b5ca8470a96bf28c6ccdb7461e78ca293 Change-Id: I934cdfa8651a8787fbcd476cea9892bf7e89dd11 diff --git a/external/collada2gltf/patches/shader_compatibility.patch.1 b/external/collada2gltf/patches/shader_compatibility.patch.1 index 8541336..948d8ca 100644 --- a/external/collada2gltf/patches/shader_compatibility.patch.1 +++ b/external/collada2gltf/patches/shader_compatibility.patch.1 @@ -1,12 +1,14 @@ diff -ur collada2gltf.org/shaders/commonProfileShaders.cpp collada2gltf/shaders/commonProfileShaders.cpp ---- collada2gltf.org/shaders/commonProfileShaders.cpp 2014-08-15 15:21:51.839323947 +0200 -+++ collada2gltf/shaders/commonProfileShaders.cpp 2014-08-15 15:23:36.931327850 +0200 -@@ -367,7 +367,7 @@ +--- collada2gltf.org/shaders/commonProfileShaders.cpp 2014-08-17 08:57:52.187210533 +0200 ++++ collada2gltf/shaders/commonProfileShaders.cpp 2014-08-17 08:59:48.427215491 +0200 +@@ -367,7 +367,9 @@ public: GLSLShader(shared_ptr <GLTFProfile> profile) { - this->_declarations = "precision highp float;\n";; -+ this->_declarations = "#ifdef GL_ES_VERSION_2_0\n#version 100\n#else\n#version 130\n#endif\nprecision highp float;\n"; ++ this->_declarations = "#ifdef GL_ES_VERSION_2_0\n"; ++ this->_declarations += "precision highp float;\n"; ++ this->_declarations += "#endif\n"; this->_body = "void main(void) {\n"; this->_profile = profile; }
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