external/collada2gltf/UnpackedTarball_collada2gltf.mk | 2 - external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 | 12 ---------- external/collada2gltf/patches/shader_compatibility.patch.1 | 12 ++++++++++ 3 files changed, 13 insertions(+), 13 deletions(-)
New commits: commit 1ea4f163c5a2f531dcfda7899b322636a735c618 Author: Zolnai Tamás <tamas.zol...@collabora.com> Date: Fri Aug 15 17:04:29 2014 +0200 collada2gltf: add a better name to this patch Change-Id: Ie8fb4ff71a683e986b9fec861608590cadee8612 diff --git a/external/collada2gltf/UnpackedTarball_collada2gltf.mk b/external/collada2gltf/UnpackedTarball_collada2gltf.mk index 00ef562..439e86b 100644 --- a/external/collada2gltf/UnpackedTarball_collada2gltf.mk +++ b/external/collada2gltf/UnpackedTarball_collada2gltf.mk @@ -18,7 +18,7 @@ $(eval $(call gb_UnpackedTarball_add_patches,collada2gltf,\ external/collada2gltf/patches/collada2gltf.new-delete-mismatch.patch.1 \ external/collada2gltf/patches/collada2gltf.fix-memory-leak.patch.1 \ external/collada2gltf/patches/collada2gltf.fix-memory-leak2.patch.1 \ - external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 \ + external/collada2gltf/patches/shader_compatibility.patch.1 \ )) # vim: set noet sw=4 ts=4: diff --git a/external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 b/external/collada2gltf/patches/shader_compatibility.patch.1 similarity index 89% rename from external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 rename to external/collada2gltf/patches/shader_compatibility.patch.1 index 0a09385..8541336 100644 --- a/external/collada2gltf/patches/fix_linux_shader_compiling.patch.1 +++ b/external/collada2gltf/patches/shader_compatibility.patch.1 @@ -6,7 +6,7 @@ diff -ur collada2gltf.org/shaders/commonProfileShaders.cpp collada2gltf/shaders/ GLSLShader(shared_ptr <GLTFProfile> profile) { - this->_declarations = "precision highp float;\n";; -+ this->_declarations = "#ifdef GL_ES_VERSION_2_0\n#version 100 es\n#else\n#version 130\n#endif\nprecision highp float;\n"; ++ this->_declarations = "#ifdef GL_ES_VERSION_2_0\n#version 100\n#else\n#version 130\n#endif\nprecision highp float;\n"; this->_body = "void main(void) {\n"; this->_profile = profile; }
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