New branch 'feature/use-ogl-context-in-canvas' available with the following commits: commit d4bcd57f28b5dba5f5434c0da1a0c757effa4615 Author: Markus Mohrhard <markus.mohrh...@googlemail.com> Date: Fri Aug 8 01:55:33 2014 +0200
reuse OpenGLContext in OGL canvas The only thing that needs to be reimplemented is the pbuffer based custom sprite rendering. We should use a FBO with a texture backend for that. This will also save several OpenGL context switches! Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1 commit 5b839ba4d7927cf71d26b6d72762b25fbf45bdb5 Author: Markus Mohrhard <markus.mohrh...@googlemail.com> Date: Thu Aug 7 00:01:02 2014 +0200 extract shaders to own file and use shared shader loading Change-Id: I1af7e03a3e46f3cb49162be9351ce22f54d08c52 commit 6d0610adb41ad60e8e7f6db71ae8cc52a8fb7304 Author: Markus Mohrhard <markus.mohrh...@googlemail.com> Date: Wed Aug 6 23:49:30 2014 +0200 make sure that we always delete the shader and not only the program Change-Id: Ia02fb20d335e2172f607f13a0de78ea666d094f5 _______________________________________________ Libreoffice-commits mailing list libreoffice-comm...@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/libreoffice-commits