Michael Meeks wrote:
> [1] - we prolly have to fall back to an in-memory surface for that,
> unfortunately - and also (I guess) start to hand-code things; but XOR
> rendering should be by far the exception not the rule around the place.
>
No need to hand-code, it's all there already. Have a look into
basebmp/inc/basebmp/bitmapdevice.hxx, which is a full-featured
software renderer for LibO's current graphic subsystem. Including
XOR.

Cheers,

-- Thorsten

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