Michael Meeks wrote: > [1] - we prolly have to fall back to an in-memory surface for that, > unfortunately - and also (I guess) start to hand-code things; but XOR > rendering should be by far the exception not the rule around the place. > No need to hand-code, it's all there already. Have a look into basebmp/inc/basebmp/bitmapdevice.hxx, which is a full-featured software renderer for LibO's current graphic subsystem. Including XOR.
Cheers, -- Thorsten
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