On 08/01/2011 17:00, Norbert Thiebaud wrote:
I' confused:
- sal_Int32 nCount = xAcc->getAccessibleChildCount();
-
- for( sal_Int32 i=0; i< nCount; i++ )
+ const sal_Int32 nCount = xAcc->getAccessibleChildCount();
+ sal_Int32 i = 0;
+
+ while(i< nCount)
{
- if( xAcc->getAccessibleChild( i ) == xThis )
- return i;
+ if( xAcc->getAccessibleChild( i ) == xThis )
+ return i;
+ i++;
}
+
Unless I'm really dense: this simply change a for() loop into a
while() loop doing exactly the same thing
Why is it supposed to improve performance ?
as for the rest:
Did you really measure that turning a passed-by-value scalar (which
caller's value cannot be modified by the callee, by definition) into a
const passed by value
scalar, has _actually_ any performance impact ?
Norbert
Hello Norbert, first of all i'm new at coding, I really do not know if
we have any improve, but after looking a lot for c++ performance tips
(and I continue looking and reading tips for that) I have in my mind
some things like:
for/while -> it's better to use while, it's not a huge improve, but you
can find tips that say 'use while, it's better'. I just do it.
const -> my goal is to change the local variable to const is to put it
in read-only, wich is better, but in that case that we receive
pass-by-value, is my fault. The problem is that i do not known that
this method returns reference.
It's because all this that I ask for one review, I want to learn with
everyone here. I'm in the right way? My goal is to code things that are
better, even with minimal improves.
revol_
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