Hi,
You will find attached 2 patches to complete the easy task "Remove bogus
macro..".
When you will be OK, i'll be able to edit the wiki.
Thanks again for your friendly welcome on this maling-list !
Guillaume.
>From cd375808b626d022d6d650e541382d6ba7854e9e Mon Sep 17 00:00:00 2001
From: Guillaume Poussel <gpous...@gmail.com>
Date: Wed, 22 Dec 2010 18:37:18 +0100
Subject: [PATCH] Remove __READONLY_DATA
---
tools/inc/tools/solar.h | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/tools/inc/tools/solar.h b/tools/inc/tools/solar.h
index 8b72805..cc78aa5 100644
--- a/tools/inc/tools/solar.h
+++ b/tools/inc/tools/solar.h
@@ -87,8 +87,6 @@ typedef sal_uInt32 UINT32; /* typedef unsigned int UINT32; previously "unsi
#define DELETEZ( p ) ( delete p,p = 0 )
-#define __READONLY_DATA const
-
#ifdef WNT
#if defined (_MSC_VER) && ( _MSC_VER < 1200 )
#define __LOADONCALLAPI _cdecl
--
1.7.1
>From d6119fae6b3a12cecf8c78cf11e27b2f3d6c7b45 Mon Sep 17 00:00:00 2001
From: Guillaume Poussel <g.pous...@wanadoo.fr>
Date: Wed, 22 Dec 2010 18:38:32 +0100
Subject: [PATCH] Removed __READONLY_DATA (replaced by const)
---
.../objectpositioning/anchoredobjectposition.cxx | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/sw/source/core/objectpositioning/anchoredobjectposition.cxx b/sw/source/core/objectpositioning/anchoredobjectposition.cxx
index 61028b5..9368e7f 100644
--- a/sw/source/core/objectpositioning/anchoredobjectposition.cxx
+++ b/sw/source/core/objectpositioning/anchoredobjectposition.cxx
@@ -1062,11 +1062,11 @@ bool SwAnchoredObjectPosition::_Minor( sal_Int16 _eRelOrient1,
// draw aside order for left horizontal position
//! one array entry for each value in text::RelOrientation
- static USHORT __READONLY_DATA aLeft[ 10 ] =
+ static USHORT const aLeft[ 10 ] =
{ 5, 6, 0, 1, 8, 4, 7, 2, 3, 9 };
// draw aside order for right horizontal position
//! one array entry for each value in text::RelOrientation
- static USHORT __READONLY_DATA aRight[ 10 ] =
+ static USHORT const aRight[ 10 ] =
{ 5, 6, 0, 8, 1, 7, 4, 2, 3, 9 };
// decide depending on given order, which frame has to draw aside another frame
--
1.7.1
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