On 06/02/08 17:11:20, Jeremy Henty wrote:
>
> I hope  you don't mind receiving  unsolicited thanks, but  I wanted to
> say how grateful I am for your message at
> http://www.mail-archive.com/lfs-support@linuxfromscratch.org/msg08642.html
> .  I  hit exactly the  same problem.  How  on earth did you  figure it
> out?   And  have you  told  the Blender  developers?   If  not then  I
> certainly will, since  I think your fix is clearly  the right thing to
> do.
>
> Regards,
>
> Jeremy Henty


Thanks,  I'm  glad  it  helps others too. I often was very disappointed when I
found a thread discussing  exactly  my  problem  and  then  ending  without  a
solution or just the words "Got it working".

Well  I  didn't  tell  the  Blender developers because they don't supprot make
anymore.  Using  scons  for  building  works  flawlessly  and  does  a  better
configuration.  I didn't want to install scons because I feared a lot of build
dependencies. But for yafray I didn't get around it and  noticed  scons  is  a
very  small  package  and  doesn't  need any special packages. So I recompiled
blender with scons and even got the game-(physics-)engine  working.  Just  the
way ffmpeg gets compiled causes a crash. So I do it with my system ffmpeg;)

I'd recommend to get scons. You'll want to have yafray anyway;)
If  someone  knows  of  a  free  ray-tracer  for  linux that can do volumetric
caustics in mist/fog, please let me know!

Regards,
Lynx
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