On Thursday 25 August 2005 12:16, Mattias Gaertner wrote:
[..]
>
> Filename: big.bmp
> File size : 168.750.054
> real    0m18.600s
> user    0m11.521s
> sys     0m1.611s
>
> Code:
>   bmp:=TBitmap.Create;
>   bmp.LoadFromFile('big.bmp');
>   bmp.Free;

This is copied from the WIndows version

If OpenDialog1.Execute then
begin
     Image1.Picture.LoadFromFile(OpenDialog1.Filename);
{    ResetArray(1); }
{    ResetData; }
end;


>
> Are you sure, that you have enough memory?
2Gb internal, 5Gb swap. That should be sufficient I assume

> The bmp reader copies the image in memory, so it needs multiple times the
> size of the stream.
>
>

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