On 2015-10-07 12:32, Michael Van Canneyt wrote: > Basically, the only excuse for using SVG for icons, is lack of time.
They way displays are improving, 16px, 32px graphics will soon go by the way of the DoDo. The smallest resolution images on a 300+dpi (4K plus) display will probably end up being much larger than we see now, so the scaling of image detail should not nearly be as exaggerated as that article implies. I don't presume to know the details of the SVG file format, but I wouldn't be surprised if it includes some reduced (optional) detail on low resolution rendering. If not yet, then a future extension of the SVG file format. Maybe the issue is simply that not all SVG viewers are created equal - some don't support all the features of a SVG file? Regards, - Graeme - -- fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal http://fpgui.sourceforge.net/ My public PGP key: http://tinyurl.com/graeme-pgp -- _______________________________________________ Lazarus mailing list [email protected] http://lists.lazarus.freepascal.org/mailman/listinfo/lazarus
