On Mon, Aug 25, 2014 at 6:26 AM, C Western <[email protected]> wrote: > > 1. How about a "slow step" option? > What's is slow step option? Is it stepping over each instruction until the next known line reached?
2. Could the compiler add more information to make this easier? Or is it > simply a matter of compiling everything with a stack frame? > How about using a 3d party library compiled without debugging info / stack frame? The library could use your code compiled with debug info (i.e. by calling a callback), where the debugger should stop. thanks, Dmirty
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