matt shaffer wrote:
Compiler options as in:
Project -> Compiler options . But on second glance, it doesn't appear that that would help anything.

Well what you suggested (Project inspector dependencies) seemed to work. It recognized the graphics unit and let me have a tcanvas variable, and the quick compile worked fine, but the build failed with:

project1.lpr(201,1) Error: Undefined symbol: WSRegisterCustomImageList
project1.lpr(201,1) Error: Undefined symbol: WSRegisterMenuItem
project1.lpr(201,1) Error: Undefined symbol: WSRegisterMenu
project1.lpr(201,1) Error: Undefined symbol: WSRegisterMainMenu
project1.lpr(201,1) Error: Undefined symbol: WSRegisterPopupMenu
project1.lpr(201,1) Error: Undefined symbol: WSRegisterDragImageList
project1.lpr(201,1) Error: Undefined symbol: WSRegisterControl
project1.lpr(201,1) Error: Undefined symbol: WSRegisterWinControl
project1.lpr(201,1) Error: Undefined symbol: WSRegisterGraphicControl
project1.lpr(201,1) Error: Undefined symbol: WSRegisterCustomControl
project1.lpr(201,1) Error: Undefined symbol: WSRegisterScrollingWinControl
project1.lpr(201,1) Error: Undefined symbol: WSRegisterScrollBox
project1.lpr(201,1) Error: Undefined symbol: WSRegisterCustomFrame
project1.lpr(201,1) Error: Undefined symbol: WSRegisterCustomForm
project1.lpr(201,1) Error: Undefined symbol: WSRegisterHintWindow
project1.lpr(201,1) Fatal: There were 15 errors compiling module, stopping
If you are using LCL you must add Interfaces unit to your uses section.

Best regards,
Paul Ishenin.

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