On Sun, 26 May 2019 08:54:23 +0200 (CEST), Michael Van Canneyt via lazarus <lazarus@lists.lazarus-ide.org> wrote:
>So it looks like you're simply observing the effects of the Windows filesystem >cache. If you compile regularly, the filesystem cache is filled with files >that the compiler needs and compiling goes fast. If you do nothing for a >long time the OS starts slowly putting other files in the cache, and when >you compile it must actually go and fetch the files from disk, which takes >more time. Seems like this is the likely cause... My project is a video player tool and I use it at times to go over a number of video files (large files) then I go back to Lazarus and change things to improve the tool, compile and then I try my new additions/changes for a while (not via Lazarus debug even though the Lazarus IDE remains running). So if the cache concerns the files I work on then most likely the videos will replace the other files in the OS cache... Note to clarify: I have two disks on my system, one a 512 GB SSD system disk (houses Windows C:) and one a 2TB SATA mechanical drive (D:) housing all of my work files. I install programs (like Lazarus) on C: but try to keep all work files on the D: drive. Obviously the C: drive access is MUCH faster since it is an SSD, so program loads etc should be very quick. -- Bo Berglund Developer in Sweden -- _______________________________________________ lazarus mailing list lazarus@lists.lazarus-ide.org https://lists.lazarus-ide.org/listinfo/lazarus