I am extremely grateful to those who provided the KR2 model for x-plane flight simulator.
I am a a firm believer in the "simulators are useful" camp and I believe they have saved me countless hours and funds climbing the learning curve. You have saved me a lot time and work, and have probably done a better job than I would have done, as I purchased a dedicated computer exactly for this purpose, and was (and still am) prepared to create my own model. In retrospect, I would probably gone directly back to the hangar for months of repairs after about 30 seconds of taxi-time had I tried to fly my KR2S based on conventional tailwheel training. This is one squirrelly bird! And it behaves just like the reports I've read. Cruise speeds are right, it's pitch-unstable, incredibly maneuverable, and the stick is very helicopter-like. It takes about as much skill to fly as a helicopter simulation. IMO. But I had to speed up my control inputs to ultralight-rapidity to adapt to it. It reminds me a lot of a very muscular, fast, high-performance ultralight. For me, that makes it not just extremely challenging, but also the ideal, fun airplane. I did not understand in fullness what I was getting into when I bought my 80% complete KR2S project. But I believe I now have understanding, and it is a revelation exhilarating in its power and sobering for the amount of work it tells me I have ahead to become a pilot worthy of this excellent aircraft. Anyway, back to the simulator: I appreciate the programming "bug" with the retractible tailwheel; It's never down when you need it, forcing the pilot to fly a tail-skid aircraft without rear-wheel steering, It's not a tailwheel, exactly. This provides a more challenging training experience. Thank You. -Phil __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com