I am extremely grateful to those who provided 
the KR2 model for x-plane flight simulator.

I am a a firm believer in the "simulators are useful" 
camp and I believe they have saved me countless
hours and funds climbing the learning curve.

You have saved me a lot time and work, 
and have probably done a better job than 
I would have done, as I purchased a 
dedicated computer exactly for this purpose,
and was (and still am) prepared to create 
my own model.

In retrospect, I would probably gone directly
back to the hangar for months of repairs after 
about 30 seconds of taxi-time had I tried to
fly my KR2S based on conventional tailwheel 
training.

This is one squirrelly bird!
And it behaves just like the 
reports I've read.

Cruise speeds are right, it's pitch-unstable, 
incredibly maneuverable, and the stick is
very helicopter-like.

It takes about as much skill to fly
as a helicopter simulation. IMO.

But I had to speed up my control inputs
to ultralight-rapidity to adapt to it.

It reminds me a lot of a very muscular,
fast, high-performance ultralight.

For me, that makes it not just extremely
challenging, but also the ideal, fun airplane.

I did not understand in fullness what I 
was getting into when I bought my 80% complete
KR2S project.

But I believe I now have understanding, 
and it is a revelation exhilarating in 
its power and sobering for the amount of 
work it tells me I have ahead to become 
a pilot worthy of this excellent aircraft.

Anyway, back to the simulator:
I appreciate the programming "bug"
with the retractible tailwheel; 
It's never down when you need it,
forcing the pilot to fly a tail-skid
aircraft without rear-wheel steering, 
It's not a tailwheel, exactly.

This provides a more challenging training experience.
Thank You.

-Phil

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