Hi,

I am calling the following code:

long NL_3D_VIEWER_PLUGIN_IMPL::SetActiveCommand( std::string commandId )
{
    if( commandId.empty() )
    {
        return 0;
    }

    std::list<TOOL_ACTION*> actions = ACTION_MANAGER::GetActionList();
    TOOL_ACTION*            context = nullptr;

    for( std::list<TOOL_ACTION*>::const_iterator it = actions.begin(); it != 
actions.end(); it++ )
    {
        TOOL_ACTION* action = *it;
        std::string  nm = action->GetName();

        if( commandId == nm )
        {
            context = action;
        }
    }

    if( context != nullptr )
    {
        wxWindow* parent = m_viewport3D->GetParent();

        // Only allow command execution if the window is enabled. i.e. there is 
not a modal dialog
        // currently active.
        if( parent->IsEnabled() )
        {
            TOOL_MANAGER* tool_manager = static_cast<PCB_BASE_FRAME*>( parent 
)->GetToolManager();

            if( tool_manager == nullptr )
            {
                return navlib::make_result_code( 
navlib::navlib_errc::invalid_operation );
            }

            // Get the selection to use to test if the action is enabled
            SELECTION& sel = 
tool_manager->GetToolHolder()->GetCurrentSelection();

            bool runAction = true;

            if( const ACTION_CONDITIONS* aCond =
                        tool_manager->GetActionManager()->GetCondition( 
*context ) )
            {
                runAction = aCond->enableCondition( sel );
            }

            if( runAction )
            {
                tool_manager->RunAction( *context, true );
            }
        }
        else
        {
            return navlib::make_result_code( 
navlib::navlib_errc::invalid_operation );
        }
    }

    return 0;
}

The issue I am experiencing is with tool_manager->RunAction( *context, true );
If instead of true, false is specified then the action is not run until the 2D 
mouse is moved. Or if true then the action is run immediately, however the UI 
is not updated until the 2D mouse is moved (for example in the 3D-viewer when 
orthographic/perspective is toggled). This is on windows.

Can anyone let me know what I need to do to get the UI to update as I would 
expect?

Thanks
-Markus


________________________________

Markus Bonk
Senior Software Engineer

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81249 M?nchen
Germany


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