Nope, I'm building straight out of vcpkg now. Jon Evans posted the patches to kicad's findwxwidgets back in November fyi.
On Tue, Jul 7, 2020 at 5:39 AM Nick Østergaard <oe.n...@gmail.com> wrote: > Hi Mark > > I still need to patch FindwxWidgets.cmake, using this version: > https://gist.github.com/nickoe/d3c224a2587eff8ea959bc383a993520 > > See there two vcpkg issues: > https://github.com/microsoft/vcpkg/issues/1843 > https://github.com/microsoft/vcpkg/issues/4756 > > I thought you were using a selfbuilt version of wxwidgets. Have you > started to use it directly from vcpkg? > > I use: > > cmake ^ > > -DCMAKE_TOOLCHAIN_FILE=%WORKSPACE%\vcpkg\scripts\buildsystems\vcpkg.cmake ^ > -DCMAKE_INSTALL_PREFIX:PATH=%WORKSPACE%\install > -DCMAKE_PDB_OUTPUT_DIRECTORY:PATH=%WORKSPACE%\_pdb ^ > -DCMAKE_RUNTIME_OUTPUT_DIRECTORY:PATH=%WORKSPACE%\_bin ^ > -DKICAD_SPICE=OFF ^ > -DKICAD_USE_OCE=OFF ^ > -DKICAD_SCRIPTING=OFF ^ > -DKICAD_SCRIPTING_MODULES=OFF ^ > -DKICAD_SCRIPTING_WXPYTHON=OFF ^ > ..\src > > cmake --build . --config %build% --target install -- /M > > Recently I started to get this error at install time: > > 23:48:21 -- Found OpenGL: opengl32 > 23:48:21 CMake Error at C:/Program > > Files/CMake/share/cmake-3.17/Modules/FindPackageHandleStandardArgs.cmake:164 > (message): > 23:48:21 Could NOT find GLEW (missing: GLEW_INCLUDE_DIR GLEW_LIBRARY) > 23:48:21 Call Stack (most recent call first): > 23:48:21 C:/Program > > Files/CMake/share/cmake-3.17/Modules/FindPackageHandleStandardArgs.cmake:445 > (_FPHSA_FAILURE_MESSAGE) > 23:48:21 CMakeModules/FindGLEW.cmake:38 > (find_package_handle_standard_args) > 23:48:21 > > C:/Jenkins/workspace/windows-kicad-msvc-vcpkg/build/release/cpu/x86/label/msvc/vcpkg/scripts/buildsystems/vcpkg.cmake:405 > (_find_package) > 23:48:21 CMakeLists.txt:586 (find_package) > > On Tue, 7 Jul 2020 at 01:49, Mark Roszko <mark.ros...@gmail.com> wrote: > > > > 1. cmake scripts already work with wxwidgets, that was already done > awhile back. I've been building with MSVC for awhile > > > > > > > > One dependency that'll need "porting" is ngspice. > > But let me put this out there, does it make sense to leave ngspice to a > higher level distro and not built as part of kicad? > > We've already had cases of repackaging Windows and macOS just to bump > ngspice versions up. > > Why not make it standard baseline as part of kicad instead of allowing > versions to be mixed? > > > > > > On Mon, Jul 6, 2020 at 3:04 PM Nick Østergaard <oe.n...@gmail.com> > wrote: > >> > >> Just a FYI, we have not really solved wxpython phoenix for macos yet, > >> though some progress were made recently. > >> > >> For MSVC there are a number of issues yet to be addressed, this is > >> with the intention of using vcpkg. > >> 1. Fix cmake scripts for wxwidgets > >> 2. Add opencascade to vcpkg > >> 3. Add swig to vcpkg (or sip if that is what we want to use in the > future) > >> 4. Probably a small handful of other things need to be done > >> > >> On Mon, 6 Jul 2020 at 20:35, Jeff Young <j...@rokeby.ie> wrote: > >> > > >> > I love this part: > >> > > >> > wxPython4.0 (needed for Python3) > >> > > >> > > >> > And I thought our versioning was challenged. ;) > >> > _______________________________________________ > >> > Mailing list: https://launchpad.net/~kicad-developers > >> > Post to : kicad-developers@lists.launchpad.net > >> > Unsubscribe : https://launchpad.net/~kicad-developers > >> > More help : https://help.launchpad.net/ListHelp > >> > >> _______________________________________________ > >> Mailing list: https://launchpad.net/~kicad-developers > >> Post to : kicad-developers@lists.launchpad.net > >> Unsubscribe : https://launchpad.net/~kicad-developers > >> More help : https://help.launchpad.net/ListHelp > > > > > > > > -- > > Mark > -- Mark
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