He he… I had sort of the same idea, only I’m building it lazily at runtime. But I think your idea would be even better.
Since I’ve already made the changes to have STROKE_FONT use const pointers to the data structures, let me merge in first and then you can move it to compile-time. Cheers, Jeff. > On 3 Dec 2019, at 17:40, Seth Hillbrand <s...@kipro-pcb.com> wrote: > > On 12/3/19 7:27 AM, Jeff Young wrote: >> Hi Seth, >> >> Trying to keep track of lengths is going to be ugly. I did re-write the >> bounding-box calc (which saves a bunch), and re-mapped the initialisation to >> use stack storage until all the points had been allocated (which saves a >> little). >> >> But it’s still too slow (especially when you try to edit a pad). >> >> A glyph is an array of strokes; a stroke is an array of points. Do you >> remember which was giving the issue? (Or was it both?) >> >> Changing the glyph back to a deque (and leaving the strokes vectors) would >> probably alleviate much of the performance hit — but I’m not sure if it >> would bring back the memory issues or not. >> >> Cheers, >> Jeff. > > Hi Jeff- > > How about this solution: > > There's no reason we need to keep generating Hershey. It is bulky, we can't > read it by a human anyway and we waste time reloading. > > Instead, I'll adjust the generation script to build the > vector<vector<vector<VECTOR2D>>> structure as a constant. Then we can just > reference it and it is converted at compile time. > > If you're OK with this plan, I'll do the adjustment. > > Best- > Seth > > -- > > Seth Hillbrand > Lead Developer > +1-530-302-5483 <tel:+12126039372> > Davis, CA > www.kipro-pcb.com <https://www.kipro-pcb.com/> i...@kipro-pcb.com > <mailto:i...@kipro-pcb.com> > <https://twitter.com/KiProEDA> <https://twitter.com/KiProEDA> > <https://www.linkedin.com/company/kicad> > <https://www.linkedin.com/company/kicad>
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