Hi Henner, Instead of using SFVEC2UI and hypotf (probably slow), could it be implemented using SFVEC2F and glm::length( a - b ) ?
Mario ________________________________________ From: Henner Zeller <h.zel...@acm.org> Sent: 01 May 2019 14:44 To: John Beard Cc: Mário Luzeiro; KiCad Developers Subject: Re: [Kicad-developers] PATCH: Raytracing - a more pleasing way sequencing blocks to render ? On Wed, 1 May 2019 at 06:14, John Beard <john.j.be...@gmail.com> wrote: > > On 01/05/2019 13:57, Mário Luzeiro wrote: > > Hi John, > > > > yeah the Morton code is to improve cache hits. > > > > Regarding the speed test, since OS are multi-tasking there could be some > > interference on the results so 1s difference is not a very measurable > > difference ( 4% ). > > A possibility would be to run the same scene multiple times and make an > > average of the times. > > Sure, it was just a fun observation. It does change a bit from run to > run, but I was at least expecting a small penalty. Next up, wipes[1] and > then perhaps Snake :-D > > A more robust benchmarking harness would probably be the way to go if we > really were serious about putting the pedal to the metal here. > > But I think the centre-first approach is certainly better usability, but > I'm unsure about the checkerboard. I agree, without checkerboard it makes it quicker to see what is going on in the center. Attached the (even simpler) just spiraling out from the center patch. > > Cheers, > > John > > [1]: https://www.youtube.com/watch?v=cGqAu9gj_F0 _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : kicad-developers@lists.launchpad.net Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp