And here’s a comparison of OpenGL with and without the new patches:

Pre-patches, subpixel high quality.  Flared wire widths and symbol outline, 
somewhat challenged Zener graphics, and so-so text:



Pre-patches, supersampling x2.  Wire widths and symbol outline not consistent 
but un-flared, good Zener graphics, good text:




With patches, subpixel high quality.  Similar issues to subpixel high quality 
pre-patches, but junction dot even worse:



With patches, 2x supersampling.  Good wire widths and symbol outline, good 
junction dot, good Zener graphics (although with anomaly), but worst text:



> On 11 Feb 2019, at 20:11, Jeff Young <j...@rokeby.ie> wrote:
> 
> Nightly works as expected (which is to say the anti-aliasing settings make a 
> difference, and turning it off makes the canvas look pretty awful).
> 
> <PastedGraphic-12.png>
> 
> 
> 
>> On 11 Feb 2019, at 19:44, Seth Hillbrand <s...@hillbrand.org 
>> <mailto:s...@hillbrand.org>> wrote:
>> 
>> Am 2019-02-11 14:33, schrieb Jeff Young:
>>> No.
>>> I’m running it directly out of my dev tree, but presumably that won’t
>>> make any difference.
>>> Would something here have changed between High Sierra and Mojave?
>>> (I’m still on High Sierra.)
>> 
>> Can you download the nightly build and see if it is the same for you there?  
>> That would eliminate the build differences as an issue.
> 
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